[mR] Forums

Full Version: Small game I've been working on
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Hey guys,

Over the past week or two I've been messing around in Unity3d and I decided to try my hand at making a Minecraft/Zelda themed RPG. It's in early days right now and there is still a lot to improve, but I figured I'd post it here and get some criticism!

Controls:

Left Click - Attack/Shoot

Z - Switch weapons

F - Open HangGlider

WASD - Move

Space - Jump


Currently, there's a nice little area to explore and 3 cubes that will attack you if they get close (They can be killed). Jumping while attacking will earn you a critical hit too! When your hangGlider is open, Look downwards to dive and fly into the wind tunnels to get a boost upwards. There is some water nearby that you can jump into to sail around in (Still WIP) and a key that can be collected. The companion cube can be picked up using RMB and carried around. Doors can be no-clipped through (still working on animations)


Web version can be found here:

https://dl.dropboxusercontent.com/u/4313...loads.html

and download it here:

https://dl.dropboxusercontent.com/u/4313...nloads.rar

Screenshots:

Click Photo To Enlarge

Click Photo To Enlarge

Click Photo To Enlarge

Click Photo To Enlarge

Click Photo To Enlarge

Click Photo To Enlarge

Click Photo To Enlarge

Thanks!
This makes me want to try coding games too. What are you using to code it? Looks great btw Smile
(10-31-2013, 09:21 AM)EvilLink Wrote: [ -> ]This makes me want to try coding games too. What are you using to code it? Looks great btw Smile

I'm using Unity3d with Javascript (and C# for some scripts)
Thanks, I'm gonna go into a hole now and learn how to code.
:::::::::Merged Post::::::::::
And maybe make a multi-million dollar company off my game. Hey, I can dream. lol
I shall download it as soon as I get home.
Nice! Been waiting for this for a while, great job! But two things, the mouse is way too sensitive, and when you walk it looks like you're bouncing around a bit :p. Other that that, awesome!
(10-31-2013, 01:20 PM)Rat3d Wrote: [ -> ]Nice! Been waiting for this for a while, great job! But two things, the mouse is way too sensitive, and when you walk it looks like you're bouncing around a bit :p. Other that that, awesome!

I'll definitely adjust the mouse sensitivity - the bouncing is a headbobbing script, but I'll have the option to turn it off in settings later.
It's a really great start! As Rat3d said mouse sensitivity is a bit high but not that hard to get used to. I noticed that the water in the mountain pond seems to be square and go through the sides of the mountain too, but I really like it and can't wait for next update. Lots of potential in this I think.
(10-31-2013, 02:35 PM)Axehacker32 Wrote: [ -> ]It's a really great start! As Rat3d said mouse sensitivity is a bit high but not that hard to get used to. I noticed that the water in the mountain pond seems to be square and go through the sides of the mountain too, but I really like it and can't wait for next update. Lots of potential in this I think.

Yeah the water is a square mesh with a wave script, but I'll be removing the lake in the final version, so for now I'll square out the mountain to make it fit properly Smile
Bman, i am impressed.

Smile
epic shit!
Pages: 1 2