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Civilization V Clan night/day - Printable Version

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+---- Thread: Civilization V Clan night/day (/showthread.php?tid=3295)

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RE: Civilization V Clan night/day - dmanrules - 07-20-2014

(07-20-2014, 12:53 PM)holypengin Wrote: are we playing with all the DLC?
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if there is dlc ill be portugal

I do own the DLC and I would love to play it but I know that just about everybody else doesn't so for the sake of the clan night I think we should just play vanilla so everybody can get involved.


RE: Civilization V Clan night/day - holypengin - 07-20-2014

Civ's without dlc:
American starkiller
Arabian
Aztec
Chinese Axehacker
Egyptian Rat3d
English Holypengin
French Odin
German
Greek Dman
Indian Pascal
Iroquois
Japanese
Ottoman
Persian
Roman
Russian Bman
Siamese
Songhai
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guess ill just be England then what map will we be playing on?


RE: Civilization V Clan night/day - mIKe - 07-20-2014

I may be able to join... too far out to tell at the moment.

Simultaneous turns on or off?


RE: Civilization V Clan night/day - dmanrules - 07-20-2014

(07-20-2014, 03:29 PM)holypengin Wrote: what map will we be playing on?

I was going to go with random but if everybody agrees on a map I don't see any problem going with it. No matter what map, I think we should set map size to small because Civ maps are freaking huge

(07-20-2014, 06:04 PM)mIKe Wrote: I may be able to join... too far out to tell at the moment.

Simultaneous turns on or off?

On


RE: Civilization V Clan night/day - Odin Online - 07-20-2014

SECHT IT TO HUGHE.

I love huge maps. On small civs are always running into border conflicts and world superpowers can't develop. I say do a larger map which balances land, air, and water combat.


RE: Civilization V Clan night/day - Rated - 07-20-2014

(07-20-2014, 06:58 PM)Odin Online Wrote: SECHT IT TO HUGHE.

I love huge maps. On small civs are always running into border conflicts and world superpowers can't develop. I say do a larger map which balances land, air, and water combat.

I say do a medium map, moving my huge army would be difficult on a large map. But yeah, moving armies and stuff would be annoying on large
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Also being close to someone is fun. Tension eventually builds up into wars.


RE: Civilization V Clan night/day - holypengin - 07-21-2014

its more dependent on the number of players standered is stander 8 people no AI and large is 10 people if mike does play plus ai
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and I vote for islands!


RE: Civilization V Clan night/day - Rated - 07-23-2014

I vote for fragmented.


RE: Civilization V Clan night/day - Odin Online - 07-23-2014

I vote for no water or land. Only ice.


RE: Civilization V Clan night/day - dmanrules - 07-24-2014

Ok I kind of messed up the times, woops :P

Event should start at about 5pm for Europeans and about 12pm for Americans (I got confused originally and thought we were 5 hours behind instead of ahead) , just follow this countdown timer: http://www.timeanddate.com/countdown/generic?iso=20140726T17&p0=1964&msg=Civ+V+Clan+night%2Fday