Fixing the mR plugin is becoming more impossible as the offical SDK has nothing new, no updates- still in 2004-07.
The engine is being tinkered with too often for TF2, and it seems, that given the number of updates, it takes them several tries to get it right. They feed TF2 what they snap off of hl2dm, so it seems.
All forms of bots do not load, most of eventscripts has decayed as the source code has been altered or removed for certain functions. You can code something, but you will always be looking for loop-poles.
Most communities have abandoned support for such a cause, way to many negative updates, eventscripts, sourcemod ect are more focused on TF2 atm.
I've read that on certain maps like "Dogs ARena", began to lag bad right after this last batch of TF2 bot updates, making some maps unplayable.
The engine is being tinkered with too often for TF2, and it seems, that given the number of updates, it takes them several tries to get it right. They feed TF2 what they snap off of hl2dm, so it seems.
All forms of bots do not load, most of eventscripts has decayed as the source code has been altered or removed for certain functions. You can code something, but you will always be looking for loop-poles.
Most communities have abandoned support for such a cause, way to many negative updates, eventscripts, sourcemod ect are more focused on TF2 atm.
I've read that on certain maps like "Dogs ARena", began to lag bad right after this last batch of TF2 bot updates, making some maps unplayable.