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RP Mod on Build2 (Heros) - Printable Version

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RP Mod on Build2 (Heros) - mIKe - 01-05-2012

Hereos has been updated so I was able to finally get it loaded to build2. Hereos is the RP-Class mod we're going to use for our RP

We need to create the classes, as of now we have none.

Ideas?

You'll find info on the mod and the class setup here:

http://dev.bukkit.org/server-mods/heroes/pages/classes/


RE: RP Mod on Build2 (Heros) - craigpd - 01-05-2012

name: Knight
default: false
user-class: true
primary: true
secondary: true
description: The Default Starter Path
permitted-armor:
- 'IRON'
permitted-weapon:
- 'IRON'
permitted-skills:
ALL: true
experience-sources:
- KILLING
- PVP
- QUESTING
permission-skills:
Example:
level: 1
base-max-health: 120
max-health-per-level: 0.25
expmodifier: 1.0
item-damage:
air: 1
projectile-damage:
Arrow: 5
expLoss: 0
tier: 0
recipes: [ default ]

name: Mayor
default: false
user-class: true
primary: true
secondary: false
description: The Default Starter Path
permitted-armor:
- 'GOLD'
permitted-weapon:
- 'GOLD'
permitted-skills:
ALL: true
experience-sources:
- KILLING
- CRAFTING
- QUESTING
permission-skills:
Example:
level: 1
base-max-health: 75
max-health-per-level: 0.15
expmodifier: 1.0
item-damage:
air: 1
projectile-damage:
Arrow: 5
expLoss: 0
tier: 0
recipes: [ default ]

2 classes made that I think will suite towny perfectly




RE: RP Mod on Build2 (Heros) - Munchhead - 01-05-2012

count
wiseman
farmer
librarian
blacksmith
druid



RE: RP Mod on Build2 (Heros) - mIKe - 01-05-2012

I'm thinking

peasant
worker
citizen
businessowner
concilmen
knight
wizard
lord(mayor)
governor
chancellor



RE: RP Mod on Build2 (Heros) - Blargh_14 - 01-05-2012

(somewhat excited voice)

This sounds like it's gonna need a bit of balancing... WARlike balancing...

team battles after implemence?

like chess, the mayor must be defended perhaps?


RE: RP Mod on Build2 (Heros) - evilL - 01-05-2012

beast master
elemental
ender
and elf.... thats all i got..


RE: RP Mod on Build2 (Heros) - MP29 - 01-05-2012

due to mikes post above i was thinking along


basic classes:
peasant
worker/builder
farmer
lumberjack
courier


Citizen classes:
landlord /baron /governor / king
trader
councilmen
chancellor


Battle class:
Knight (swordsman)
men with bow and arrow (what are they called again?)
Wizard
Scout
Guards
Guards of the King (Elite warriors?) or Knights from the square table (mc style!)






RE: RP Mod on Build2 (Heros) - craigpd - 01-05-2012

hmm I am aware of a plug in that allows players to become wizards,by using a stick as a wand to cast spells,this may also be worth having on the server for RP uses.

http://forums.bukkit.org/threads/rpg-fun-magica-v0-1-magic-awesome-1-0-1-r1.52871/

It is a fairly simple plugin but very fun to use.
OH and mp,they are called Archers


RE: RP Mod on Build2 (Heros) - mIKe - 01-05-2012

(01-05-2012, 12:53 PM)Blargh_14 Wrote: (somewhat excited voice)

This sounds like it's gonna need a bit of balancing... WARlike balancing...

team battles after implemence?

like chess, the mayor must be defended perhaps?

This will take a lot of tweaking and balancing to get it right the way we want it.

Here's what I got so far:

Noob or Peasant Class: http://pastebin.com/QLK0CBAx

Worker: http://pastebin.com/v23tWwqW

Citizen: http://pastebin.com/nBWvsSL5

Note how we can differ from what exp they get exp from and what classes can use what tools/armor.


RE: RP Mod on Build2 (Heros) - Michael - 01-05-2012

hereos?