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RE: How to start making your own mc mods - Lladar - 11-15-2011

(11-15-2011, 05:21 PM)OinkRider29 Wrote:
(11-15-2011, 05:11 PM)Lladar Wrote:
(11-15-2011, 02:38 PM)bmanrules Wrote: I guess there is nothing wrong, I just thought the sudden bombardment of mod threads might annoy some admins, but yeah,You actually don't have to know what certain Java code means to mod, but it REALLY helps in making more advanced mods lol

You DO have to know java to code for this. All modding for MC is written in java.

Have you modded, messed with Java before? If so is it easy for say a "novice" such as myself to do? (lol)

From my experience messing with Java, C++, LUA, and a couple of others, I would say that Java isn't what you'd call easy, but in terms of comparison to other languages it's not that bad.

Basically what it all boils down to is how dedicated you are to learning the craft. People who make games like Notch and Jeb have roughly 15yrs of programming experience that date back to their teenage years. It takes time, studying, and dedication. I highly suggest learning to mod first because it doesn't utilize the whole spectrum like making a game from scratch does. It's easier and helps you familiarize yourself with the lingo associated with programming in Java.


RE: How to start making your own mc mods - Oink_mR - 11-15-2011


(11-15-2011, 05:11 PM)Lladar Wrote: From my experience messing with Java, C++, LUA, and a couple of others, I would say that Java isn't what you'd call easy, but in terms of comparison to other languages it's not that bad.

Basically what it all boils down to is how dedicated you are to learning the craft. People who make games like Notch and Jeb have roughly 15yrs of programming experience that date back to their teenage years. It takes time, studying, and dedication. I highly suggest learning to mod first because it doesn't utilize the whole spectrum like making a game from scratch does. It's easier and helps you familiarize yourself with the lingo associated with programming in Java.

I've never been good at that kind of stuff; let alone know how it works. Maybe I could learn it sometime, as a thing for the future.. Anyways thanks. Might be the answer to my destiny Big Grin


RE: How to start making your own mc mods - bmanrules - 11-16-2011

I couldnt code a game in java, I couldnt even make it say hello world, Yet I can still mod, because you dont need to understand it, it just helps, for instance, to make a block light up when stepped on I copied the redstone ore coding and added new stuff, I understood what it meant, but I couldnt recode it myself


RE: How to start making your own mc mods - craigpd - 11-30-2011

Well,it seems no one else has pointed this out,so i guess i should.

notepad++ will work fine,but you need a fair understanding of Java

If you prefer to use a simpler method then use eclipse coder with Java JDK 64bit,the more vigilant of you have already noticed that the coder pack has an eclipse folder,this is simply a pathway for those of you who use eclipse already,but anyway,eclipse is a very good program for MC modding, superior to notepad++ in many ways,sure notepad++ has ability to code in almost all languages but the java coding is more dificult due to the way it writes it,Also by having the eclispe folder in the coder pack all you have to do when a mod is done is simply click "run" and the mod will be recompiled and MC will start,this is much fatser than the ++ method of copy and pasting then recompiling it yourself

http://www.eclipse.org/downloads/download.php?file=/technology/epp/downloads/release/indigo/SR1/eclipse-java-indigo-SR1-win32.zip Eclipse download link,enjoy


RE: How to start making your own mc mods - bmanrules - 11-30-2011

I agree with craig, although I use notepad ++ for the sole reason that I didnt know about minecraft coders pack when I used eclipse and never bothered going back because I found notepad easy to use. However using netbeans or eclipse can be handy as it allows for instant recompiling while you code to test new bits of code out and then fixing errors


RE: How to start making your own mc mods - craigpd - 11-30-2011

yes bman,exactly.

A helpful feature I forgot to mention the fact that,unlike notepad++,eclipse shows errors as they occur,with notepad++ you have to recompile,find and then fix the errors,this can get tedious to say the least.
hit post too soon.

As with eclipse the errors are highlighted as they occur and provide solutions to fix it.