RP Mod on Build2 (Heros) - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: Revenge Forums (https://mikes-revenge.net/forumdisplay.php?fid=5) +--- Forum: All Games (https://mikes-revenge.net/forumdisplay.php?fid=53) +---- Forum: Legit Survival (https://mikes-revenge.net/forumdisplay.php?fid=29) +---- Thread: RP Mod on Build2 (Heros) (/showthread.php?tid=1858) |
RE: RP Mod on Build2 (Heros) - mIKe - 01-05-2012 I have these setup currently.. test it out and let me know peasant worker farmer lumberjack citizen businessowner RE: RP Mod on Build2 (Heros) - Munchhead - 01-05-2012 we need blacksmith RE: RP Mod on Build2 (Heros) - Oink_mR - 01-05-2012 Agreed, blacksmiths are needed for tool making and/or metal work, very essential in towns. ALSO, can we have a little tutorial of some sort pleeeease? It's a bit confusing. :/ RE: RP Mod on Build2 (Heros) - Dutchmerc - 01-05-2012 Cool stuff I think we need lots of small classes, like alchemists, miners, soldiers, knights, mages, enchanters, archers, woodcutters, thieves, blacksmiths, carpenters etc. We cant have everyone run around doing everything RE: RP Mod on Build2 (Heros) - mIKe - 01-05-2012 I could use some help actually creating the classes as far as balancing them and decided who gets what skill, etc... Any volunteers? Said volunteer will need to be familiar with Heros configuration. RE: RP Mod on Build2 (Heros) - deepdarksamurai - 01-05-2012 i have a few ideas of some classes we can add Barbarian: melee and can use diamond weapons (i want this one the most) :3 Legend: can use most items but is the hardest to get off all classes Assassin: uses iron weapons but leather armor Viking: wields iron swords and normal arrows (i like this one too) Thats all i got for now but plz consider having Barbarian or Viking :3 ~Sandy RE: RP Mod on Build2 (Heros) - bmanrules - 01-06-2012 (01-05-2012, 07:26 PM)Dutchmerc Wrote: Cool stuff I agree with this. RE: RP Mod on Build2 (Heros) - sweetnichd19 - 01-06-2012 (01-05-2012, 07:26 PM)Dutchmerc Wrote: Cool stuff I think that these could be easily combined though. Like Mages + alchemist + enchanters, blacksmiths + carpenters, and even soldiers + knights. I think MP's ideas were good but we do need a blacksmith class. But maybe basic classes don't belong to a specific town and thus, can't use certain items but on the plus side, they don't get taxed by a town and can sell things they acquire to any town's store: Peasants, Couriers, Miner/lumberjacks?, hunters Town classes can use and make higher level items (iron and diamond swords?) but they get taxed by the town they live in: Apprentice, Blacksmith, Shopkeeper, Farmer, Citizen. And then High level/Royal classes can use Diamond swords and make better things, however they must help defend the townspeople and town from mobs and wars and they can still get taxed (except the king): Guard, Knight, Wizard (can also own a shop for enchanting and potions and such), Royal (King/Queen/Prince etc). But I also just realized that there probably won't be enough players on the server to fulfill all the roles a town can have :/ RE: RP Mod on Build2 (Heros) - Blargh_14 - 01-06-2012 Alright I think this whole "weapon permission" thing is not so great since its gonna be a legit resource server. I think instead of making you use worse weapons, you either get less health (which I know is possible) or less damage when using weapons (which I don't know if it's possible) either way the whole weapon/damage thing can just be balanced with health alone (I think) and how would we enforce the architect/builder rule, if you can't build then it means you can't make trenches, you can't get through a block that's stopping you from slaying a peasent... you can't catch up to a person building a 1X1 tower... and so on About not being able to use certain levels of tools, is there a way to stop damage value on blocks? RE: RP Mod on Build2 (Heros) - metters2 - 01-06-2012 (01-05-2012, 12:57 PM)MP29 Wrote: due to mikes post above i was thinking alongi think there called archers idk if thats spelt corectly thow |