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Specifications & Requirements for mR Neighborhood - Printable Version

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Pages: 1 2


Specifications & Requirements for mR Neighborhood - Tai Huu - 03-05-2010

I call 7.


Dunno, if Random doesn't take the job. Then I'm up for the main part and attempt Hammer one last time, though the catch is that someone has to take care of the bugs. Because I simply can't do any effective bug fixing at all.. (As previously shown before and does that whole "Kill," my morale thing).


Specifications & Requirements for mR Neighborhood - GuiltySpark - 03-05-2010

I call....whatever one that is not taken...32?


Specifications & Requirements for mR Neighborhood - asswad - 03-05-2010

Ill take slot 19.


Specifications & Requirements for mR Neighborhood - Rand0mNumbers - 03-21-2010

Just thought of something: Do not use camera/monitor entities.
DM can only support 1 set at a time.


Edit:
Seeing as how no one has a suggestion on the sky, I propose the following: Once people complete their houses, we should choose the most common aspects of all submissions and decide from there.


Specifications & Requirements for mR Neighborhood - .Lb - 03-21-2010

Lot 12.
Need to get Hammer back on this build


Specifications & Requirements for mR Neighborhood - Blaze - 03-21-2010

Im in, 31


Specifications & Requirements for mR Neighborhood - Starfighterjesus - 03-26-2010

29


Specifications & Requirements for mR Neighborhood - ExTrEmEkIlLeR - 03-26-2010

I'll be on 16 I guess


Specifications & Requirements for mR Neighborhood - Sgt.Firefly - 03-26-2010

I'll get 24