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HL2:DM Sandbox build models - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: General Chat (https://mikes-revenge.net/forumdisplay.php?fid=93) +--- Forum: Black Hole (https://mikes-revenge.net/forumdisplay.php?fid=12) +--- Thread: HL2:DM Sandbox build models (/showthread.php?tid=933) Pages:
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RE: HL2:DM Sandbox build models - JackFlash - 04-22-2011 Something we really could use in the HL2dm build server is some flat panels similar to blast doors but without all the unecessary polygons. 2-3 different sizes, and maybe different textures too (metal, stone, wood) RE: HL2:DM Sandbox build models - Six222 - 04-22-2011 (04-22-2011, 12:48 PM)Babeboom Wrote:(04-22-2011, 11:56 AM)Six222 Wrote: Babeboom... don't make decisions your not in charge with. We would love some decent and low-polygon building props such a these blocks and stuff, which would eventually replace the crappy blastdoors. But also some pretty neat high-polygon models for posing/video making etc would be brilliant. Like i said post some examples of some of your work, anything just to show of your skills... I say this because it's easy enough to make a rectangle like that, heck even i can do that and put it in game and i want to see how skilled you are with it Yeah okay... but you still not getting it. The blastdoors in are actually quite high-polygon models, the more polygons = the more your GPU has to render. But if we have these other low-polygon models your able to render many, many more models for just about the same cost. RE: HL2:DM Sandbox build models - Dragon170 - 04-23-2011 Well if someone likes the quality, I could make two sets. The standard would be pretty low quality which could download the server, but the other would have a better texture with normal maps for people with better computers. RE: HL2:DM Sandbox build models - Mr.Carge - 04-23-2011 What about large, medium and small versions of the block? And differing textures for those, like one is combine, another is rust and so on and so forth. It doesn't have to have 50 differing textures, just... 2-4 for different builds. RE: HL2:DM Sandbox build models - Mark - 04-23-2011 I would say one of the key things to keep in mind is, we are limited to 2048 entities. We need BIG and small props. Big for walls so that we need not waste entity space. Also dont forget, these need to be dynamic props! RE: HL2:DM Sandbox build models - Dragon170 - 04-24-2011 I could do a few size combinations along with some thicker versions, but hmm.. Feel free to add to this list, I'm just making a dummy version:
Other than that I'll make a texture to UV map these to depending on what kind of texture you guys want on it. RE: HL2:DM Sandbox build models - runb4ikillyou - 05-27-2011 I dont know if its too late, but I did 3 sessions in college in 3d modelisation / animation... if you need any help just ask me ill give you a hand gladly. RE: HL2:DM Sandbox build models - Dragon170 - 06-15-2011 (05-27-2011, 03:29 AM)runb4ikillyou Wrote: I dont know if its too late, but I did 3 sessions in college in 3d modelisation / animation... if you need any help just ask me ill give you a hand gladly. Thanks, I appreciate it, although I'm not sure I will need help. All I need to know is what sizes are needed. |