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TF2 Server - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: Archive (https://mikes-revenge.net/forumdisplay.php?fid=102) +--- Forum: mR Archive, 2010–2019 (https://mikes-revenge.net/forumdisplay.php?fid=103) +---- Forum: Black Hole (https://mikes-revenge.net/forumdisplay.php?fid=12) +---- Thread: TF2 Server (/showthread.php?tid=936) |
RE: TF2 Server - Mark - 04-27-2011 I dont know exactly how souceforts works, but I have no doubts that i could add it to tf2. We CAN use dm props in tf2 so we do have a variety. Explain sourceforts to me, at work atm cannot look it up RE: TF2 Server - mIKe - 04-27-2011 You have x amount of time to build a base, then when the clock is up, no more building, and then you basically play ctf, I think. RE: TF2 Server - Mr.Carge - 04-27-2011 That`s basically the tf2 fortwars mod. They have 8 props for building a fort and a monetary system which includes kills into your budget (also you get some cashback from props you used) RE: TF2 Server - Shortbus - 04-27-2011 (04-27-2011, 06:53 PM)Mark Wrote: I dont know exactly how souceforts works, but I have no doubts that i could add it to tf2. The thing about Sourceforts is that you need a gravity gun. Back in the day of Sourceforts, a map (usually one of those orange untextured maps) would load and you'd have a pile of supplies, usually blast doors and some ladders or something, and a timer would start. Everyone on the team would pick up the props and freeze them in the air to block off passages around the map, make ramps for getting out of the walls, etc. Generally blocking the enemy off. You had like 3 minutes to do this. Each team had several assault classes (SMG and a pistol), defense classes (AR2 and SLAMs), support classes (crossbow and 357), and an engineer class that could knock down enemy walls more quickly than everyone else, and also had a shotgun. TF2 actually seems to have the best setup for a Sourceforts game, now that I think about it. The question is if it would catch on. Everyone on the team was able to knock down walls by holding E on them, I think while having a stunstick or crowbar out, and you'd get a little loading bar type of thing telling how long until the blastdoor would break (Engineers were pretty fast). Usually you were defenseless while trying such a thing, so people would peak people over the wall and shoot you in the head, which is why you needed your mates backing you up. If you were successful, however, your team would quickly overrun the other team's fort and I think there was a capture the flag sort of thing that you needed to achieve. I remember playing with Flatcher, back when we were noobs, and we were surprised one time when "Holy ****! That guy threw a grenade at me with a gravity gun! How'd he do that?!" RE: TF2 Server - Mr.Carge - 05-11-2011 Oy, is it done? The server still says "In-Testing" RE: TF2 Server - Babeboom - 06-09-2011 Whatever you do, don't add a plugin where people can wear whatever hats/misc they want. Then i won't feel that special anymore UUUUUUUUUUUHHHHH
RE: TF2 Server - Missionary - MiniSpyCrab - 06-23-2011 Is this a secondary server or the main server? If it's a new one can i have the IP? RE: TF2 Server - MiniCrabazoid - 06-23-2011 BUMP. RE: TF2 Server - VinnieIlDuce - 07-16-2011 Not sure where to register for admin on the TF2 server and your website is hella weird, so. Id like to apply for admin considering Im on the server most of my time on Tf2. Ive noticed there arent any rules posted around or if you guys allow hackers, but there are 2 *suspected* hackers on there. A zombie STEAM_0:0:26786037 Jahnome STEAM_0:1:5860030 I also dont see any criteria for admin applications,so therefor I am registering. RE: TF2 Server - Michael - 07-17-2011 We have quite a few people who can administrate the TF2 server, if you run into any problems, come on the Teamspeak and let people know, or post an abuse report. |