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RP Mod on Build2 (Heros) - Printable Version

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RE: RP Mod on Build2 (Heros) - mIKe - 01-06-2012

I have these loaded and almost configured now. Still need to add commands..

You should have to master each class in and order

Peasant > then choose farmer, lumberjack or worker > citizen > then you can pick either Knight, Archer to BusinessOwner or can start a town.


Play Test this please!




RE: RP Mod on Build2 (Heros) - Munchhead - 01-06-2012

We should have a mod that what you type in the chat can only be read by people in a certain range.
so we can transport messages from city to city with messengers, would be epic.


RE: RP Mod on Build2 (Heros) - Oink_mR - 01-06-2012

Not to bitch about it, but is there a tutorial of some sort? I don't understand like how to unlock the ability to use certain materials, master a rank, etc ...


RE: RP Mod on Build2 (Heros) - mIKe - 01-06-2012

(01-06-2012, 06:49 PM)OinkRider29 Wrote: Not to bitch about it, but is there a tutorial of some sort? I don't understand like how to unlock the ability to use certain materials, master a rank, etc ...

When it's finished..


RE: RP Mod on Build2 (Heros) - Rrrr42 - 01-06-2012

Are the level caps for mastering going to be changed? Otherwise it will take a VERY VERY long time to rank up.



RE: RP Mod on Build2 (Heros) - mIKe - 01-06-2012

I asked you guys to play test this, not give yourselves all the exp and max out your classes...


RE: RP Mod on Build2 (Heros) - Oink_mR - 01-06-2012

(01-06-2012, 09:04 PM)mIKe Wrote: I asked you guys to play test this, not give yourselves all the exp and max out your classes...

Problem is, no one really knows what to do. Maxing classes is for building I guess, since we couldn't use stuff like the Wand :/

Question: To rank up do we just get Exp from killing animals/monsters?
Also I can reset my Hero class/exp/level in one Command. I'll do that soon so I can get used to what it'll be like during the RP. Wink


RE: RP Mod on Build2 (Heros) - mIKe - 01-06-2012

The idea is to master each class before you move on to the next..

As you level up in each class you will get more skills, cmds, and permissions.

I'm making this all up as I go so that's why I need to know if this is going to work.. if people are finding it hard or pointless to level up / change classes then I need to do something different.




RE: RP Mod on Build2 (Heros) - Rrrr42 - 01-06-2012

I was playing around with the exp to see if it took 1k levels to master each class, and so far it looks to be that way. So I was wondering are the level caps for mastering going to be lowered so that people will not have to spend all their time fighting mobs and mining to one million exp? Or are you going to change the exp given for fighting mobs and mining to give more exp?


RE: RP Mod on Build2 (Heros) - mIKe - 01-07-2012

EXP lowered to 100k