Revenge Industries - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: Revenge Forums (https://mikes-revenge.net/forumdisplay.php?fid=5) +--- Forum: All Games (https://mikes-revenge.net/forumdisplay.php?fid=53) +---- Forum: General Games (https://mikes-revenge.net/forumdisplay.php?fid=95) +----- Forum: General Game Chat (https://mikes-revenge.net/forumdisplay.php?fid=68) +------ Forum: 0x10c (https://mikes-revenge.net/forumdisplay.php?fid=49) +------ Thread: Revenge Industries (/showthread.php?tid=2206) |
RE: Revenge Industries - Apclear - 04-26-2012 This game is going to be either really one sided with people who are proficient in programming raping everyone, or incredibly gimmicky. I thought about it and I haven't yet figured out a way where Notch could prevent alienating new players or making a one-trick pony. RE: Revenge Industries - Pascal123 - 04-26-2012 What is this game about? RE: Revenge Industries - John - 04-26-2012 (04-26-2012, 04:33 PM)Apclear Wrote: This game is going to be either really one sided with people who are proficient in programming raping everyone, or incredibly gimmicky. I thought about it and I haven't yet figured out a way where Notch could prevent alienating new players or making a one-trick pony. I honestly couldn't care if the game becomes one-sided, being weighted towards the programmers. If it is, great, because it's something I am capable of and will enjoy playing. I mean, I tend not to play StarCraft for these exact reasons. I'm not capable of extremely high APM, and there is an entire group of people who are far better at playing it (Asians). Although, programmers are trying to make the game easier for players who can't code. They're writing Operating and Control Systems based on the specs of the DCPU-16 that eliminate the need for non-programmers to be forced to either quit the game or put up with it and learn how to do it themselves. They're even making compilers that allow you to make programs for the DCPU-16 in other languages such as C or BASIC, with the latter being an incredibly easy language that anyone can handle with a few simple tutorials. Some games just aren't for everyone, and it's hard for developers to make a game with awesome features that they want and also please every type of player that could happen to play their game. RE: Revenge Industries - Michael - 04-27-2012 I'm guessing there'll be a lot more to it than the programming. RE: Revenge Industries - John - 04-27-2012 It's going to be a huge focus of the game, given if you have a ship then you're going to need some engines, weapons, sensors, etc. and they're all going to be linked into your control system. A control system needs to be programmed to handle the hardware and tell it what to do given the input a user gives it. RE: Revenge Industries - FutileResistance - 04-29-2012 Notch said you can code to play a game while you wait. How bout you code the computer to run 0x10c while it runs it's own version of 0x10c? RE: Revenge Industries - Blaze - 04-29-2012 mROS. Make it. RE: Revenge Industries - Odin Online - 02-24-2013 Pasta's Revenge translates to Pasta scriptor ultionem in latin. It sounds much more formal. Also even if we did have a corporation what would we produce? Ships? Software? Androids named Johnny 5 that go around reading books really fast and talking about their feelings? I have a feeling that were not going to make Johnny 5. RE: Revenge Industries - bmanrules - 02-24-2013 Bump Much :? I don't think you can produce anything other than software in 0x10c, sooooooo RE: Revenge Industries - maxx237 - 02-25-2013 Disambiguation Society |