Hl2dm Coop event - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: Revenge Forums (https://mikes-revenge.net/forumdisplay.php?fid=5) +--- Forum: Announcements (https://mikes-revenge.net/forumdisplay.php?fid=14) +---- Forum: General Updates (https://mikes-revenge.net/forumdisplay.php?fid=91) +---- Thread: Hl2dm Coop event (/showthread.php?tid=3051) |
RE: Hl2dm Coop event - .Lb - 08-22-2013 (08-22-2013, 01:15 AM)LaZy cAt Wrote: Seems we need at least 20 maxplayers? lol I'm working on making it 32 players, having to compile some stuff for linux but plan to get it fixed by tomorrow, as the highest it can go is 16 slots since the OB update. RE: Hl2dm Coop event - Adam - 08-22-2013 (08-20-2013, 09:50 PM).Lb Wrote: We can, these coop maps are pretty long though. I can always set the server up for a team deathmatch another day. Maybe every Friday a different mode? Not sure if this works anymore but I remember using this a while back Player Limit Remover Windows 1.2.2 (Orangebox engine: TF2, CSS, DOD). Worked fine last time that I tested with hl2dm a year ago.. http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=42 RE: Hl2dm Coop event - .Lb - 08-22-2013 Linux, and no it isn't working RE: Hl2dm Coop event - holypengin - 08-22-2013 if theres a space I will play RE: Hl2dm Coop event - .Lb - 08-23-2013 Starting the event in less than two hours! Server Info: IP hl2dm.mikes-revenge.net (type "connect hl2dm.mikes-revenge.net" in your console) http://www.timeanddate.com/countdown/generic?iso=20130823T19&p0=104&msg=Hl2dm+Event |