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RE: FeedBack - Mark - 04-11-2011

(04-11-2011, 09:53 AM)Six222 Wrote: Can we get some feedback for HL2DM first, seeing as it's our main priority to get finished?

Six, I got say commands fully working now, I also fixed zombies!!!

Im at work atm but I have the next 4 days off O:!


RE: FeedBack - Six222 - 04-11-2011

(04-11-2011, 09:56 AM)Mark Wrote:
(04-11-2011, 09:53 AM)Six222 Wrote: Can we get some feedback for HL2DM first, seeing as it's our main priority to get finished?

Six, I got say commands fully working now, I also fixed zombies!!!

Im at work atm but I have the next 4 days off O:!

Sweet! Smile


RE: FeedBack - asswad - 04-11-2011

(04-11-2011, 08:38 AM)Mark Wrote: Yes I can literally port the mR server to TF2

Do eit.

We charge people HATS to be able to spawn props, Gather shittons of hats, Charge them more hats to be able to do special commands, Gather massive amount of hats, Sell the hats for money & pick-choose what we like, Profit.


RE: FeedBack - Mark - 04-11-2011

We really need to make a TODO list. That would help keep track of things.
As I said people, ANY feedback is better than NONE!


RE: FeedBack - Diggity_Dan - 04-11-2011

Opa found a new glitch, if someone walks through when I'm deleting then everytime I delete a prop they take damage.
!beams no longer work or were removed
a few of my savespawns hardlock the server even though there's no odd props in them.
Uhh ya. but Great job on the servers guys it is drastically more stable! and epically awesome :P


RE: FeedBack - Mark - 04-11-2011

(04-11-2011, 12:07 PM)Diggity_Dan Wrote: Opa found a new glitch, if someone walks through when I'm deleting then everytime I delete a prop they take damage.
!beams no longer work or were removed
a few of my savespawns hardlock the server even though there's no odd props in them.
Uhh ya. but Great job on the servers guys it is drastically more stable! and epically awesome :P

Gimme you're steamid and the load name and I will check it out. Beams were removed, I blame six!, ill readd them when I get back today, as for delete do they die when you do it? or what?


RE: FeedBack - Diggity_Dan - 04-11-2011

No, they just take damage but killing them would be nice again :P "admin only?" and I will send you the savename and id on steam.



RE: FeedBack - JackFlash - 04-11-2011

(04-11-2011, 10:52 AM)Mark Wrote: We really need to make a TODO list. That would help keep track of things.
As I said people, ANY feedback is better than NONE!


HL2dm TO DO list:
- - - - - - - - - - - - - - - - - - -
1. Create HL2dm TO DO list
2. * * * * * *
3. * * * * * *



RE: FeedBack - Mr.Carge - 04-11-2011

I want the NPCs back with an AI control. But not if it takes focus away from the main system or lets the server crash too much, also is the prop delete timer up? And is this the only map we'll use?


RE: FeedBack - Mark - 04-15-2011

Server is currently down atm, im working on getting it back up if anyone cares <.< most recent valve update broke every plugin, they added some **** but broke everything lol...

Waiting for SDK update from repo atm, I have everything working besides creating entities and a few other random things, but it will be fixed soon no worries.