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mRfreespace - .Lb - 02-12-2010

oh wow... maybe


mRfreespace - Tai Huu - 02-12-2010

Lol..when this map is finished..Michael is going to get a little more pissy since this map will most likely require more graphical tension tackled with huge bases Smile


mRfreespace - Phantom - 02-13-2010

Tai Huu Wrote:Lol..when this map is finished..Michael is going to get a little more pissy since this map will most likely require more graphical tension tackled with huge bases Smile

Yes huge bases for war....what I've seen lately lol. But I like the grass textures mIKe is getting. They look great.


mRfreespace - mIKe - 02-13-2010

The map won't nearly lag as bad and the original freespace. Freespace had a lot of errors, and LB fixed a lot of them. (He's cool like that)

The server is running 100x better with the new version that is on there now.


mRfreespace - .Lb - 02-13-2010

Alright

So i have the place rebuilt with all new flooring
I need to recreate hills and such, but before i do that i want any ideas of buildings and such to be added so i don't have to backtrack later on.

If you could, please edit my files with drawings via paint or whatever with what you want as reference.

I made a 3D skybox with water, right now i need to work on it a little to make it match, but its functional.
The skybox can be altered... i was thinking along the lines of freespace being "earth" surrounded by water

Heaven and **** are still in progress once i settle this landscaping business


mRfreespace - mIKe - 02-13-2010

Freespace looks rather dull with no hills...

Come on 'shoppers, get with the designs! Now is your chance to have a map the way you want it, so get on it!


mRfreespace - Blaze - 02-13-2010

how could you remove the lake? that was one the key things in freespace!


mRfreespace - Rand0mNumbers - 02-14-2010

mIKe Wrote:Freespace looks rather dull with no hills...

Come on 'shoppers, get with the designs! Now is your chance to have a map the way you want it, so get on it!



I may not have a design, but I feel the following tools will be useful:

I messed with this for a while: http://developer.valvesoftware.com/wiki/Digital_Elevation_Models

If you have Sandbox2 (see Crysis), you can generate the terrain there, export it to a grayscale bmp, import it using DispGen, and import the vmf with Hammer.

I should note that I can't get DispGen working on 7 64bit (run as admin and compatibility mode don't work). It works on XP though. You'll have to copy the two dlls into your windows/system32 directory.

Additionally, Nem's Terrain Generator is a decent alternative.

If you want a more up-to-date tool, Twister is an excellent program.
Quote:



mRfreespace - .Lb - 02-14-2010

its not gone.. its underneath the land...


Thanks Random


mRfreespace - .Lb - 02-15-2010

okay guess the map is staying default..