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world per city? - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: General Chat (https://mikes-revenge.net/forumdisplay.php?fid=93) +--- Forum: Black Hole (https://mikes-revenge.net/forumdisplay.php?fid=12) +--- Thread: world per city? (/showthread.php?tid=1340) |
world per city? - craigpd - 08-10-2011 while exploring just outside of sherville i noticed how close the outside world was getting,then i thought if there was only 1 city in a world then it would be easier to make big cities without the worry of being found,each world could have its own ops or something similar but with similar powers,to ban from that world or give building permission there (maybe done with some tweaking of the permissions mod) this would also reduce the number of griefers and remove the need for an op/admin to be in 50 places at once while getting spammed for items RE: world per city? - GeneralApathy - 08-10-2011 I don't think the plausible lag caused by this decision would make it worth it. RE: world per city? - craigpd - 08-10-2011 the lag has reduced alot recently and if mike had the money the server RAM could be upgraded to reduce much more,speaking of that what ram is the server running on? RE: world per city? - Adam - 08-10-2011 The dedicated server that the public minecraft smp it is running on is 8gb of ram. RE: world per city? - Mr.Carge - 08-10-2011 Only possible upgrade would be 16gb, or just good old fiver optic cables if it isn't running with them already. It's enough, there are just too many players online. It's like trying to serve everyone one pot of stew at the same time, there isn't enough to go round. Lag will most likely be a factor you have to live with. RE: world per city? - Michael - 08-11-2011 if you want a world to yourself, host your own minecraft server for your friends -_- RE: world per city? - JackFlash - 08-11-2011 Another 8GB of mem in the server would be sweet, but I don't think it would help Minecraft performance. It's a hard drive intensive game. Everytime someone brakes or places a block, the system save these actions to the hard drive. The more worlds brings more simultaneous players and this brings lag. RE: world per city? - DrGreenieMeanie - 08-11-2011 Static State drive for the programs that are short term? I don't know I'm not good with computers. RE: world per city? - Shortbus - 08-11-2011 (08-10-2011, 09:06 PM)Mr.Carge Wrote: Only possible upgrade would be 16gb, or just good old fiver optic cables if it isn't running with them already. It's enough, there are just too many players online. Doesn't matter if the cords from the server to the nearest hub is fiber optic, the difference would be negligible because most of the country still uses copper or gold I think. RE: world per city? - Michael - 08-12-2011 America has tonnes and tonnes of fibre optic cable that they laid in the 90s and never used when the .com bubble burst and internet got more efficient, so most of the main "trunk" lines of the system will be fibre. the hang up is, and it's the same here, the connection to peoples houses from the nearest exchange is usually copper. they call it the "last 100 yards" problem. heh The company we rent from will have a fibre optic business connection already, I really doubt they'll be running a bunch of server racks on anything else. I doubt this is even a bandwidth problem though, with minecraft. Fairly sure before we established it was disk I/O ? |