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dm_mR_Inc (In Alpha!) - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: Archive (https://mikes-revenge.net/forumdisplay.php?fid=102) +--- Forum: mR Archive, 2010–2019 (https://mikes-revenge.net/forumdisplay.php?fid=103) +---- Forum: Black Hole (https://mikes-revenge.net/forumdisplay.php?fid=12) +---- Thread: dm_mR_Inc (In Alpha!) (/showthread.php?tid=1366) Pages:
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dm_mR_Inc (In Alpha!) - Mr.Carge - 08-14-2011 Some of you may already know of this map that I have been making in the past 2 days out of pure inspiration. Well, after the feedback from yesterday I present alphav2 of the map. Changes: -New skybox texture -Actual lighting effects (not optimized) - A sun! - Bigger map (increased the scale by 1.5X the size) - Medium medpacks changed to small - More detail to area outside the map - Ceilings have a different texture to floors Download: dm_mR_Inc_alphav2 Screenshots: RE: dm_mR_Inc (In Alpha!) - Flatcher - 08-14-2011 You need to make the interior less bland! RE: dm_mR_Inc (In Alpha!) - Mr.Carge - 08-14-2011 As in: props on each floor? some walls to break off monotony? RE: dm_mR_Inc (In Alpha!) - Flatcher - 08-14-2011 Wall posters like you see in the stock maps, props, maybe even dispensers, raise the ceilings and add proper lamps? RE: dm_mR_Inc (In Alpha!) - Starfighterjesus - 08-15-2011 What direction is the sun? RE: dm_mR_Inc (In Alpha!) - Michael - 08-15-2011 think about renaming it as well, a map called mr_inc will attract less people than a more descriptive name. RE: dm_mR_Inc (In Alpha!) - asswad - 08-15-2011 It still looks pretty nice but put more detailed objects, maybe a secret room too? RE: dm_mR_Inc (In Alpha!) - Michael - 08-15-2011 secret rooms are for scrubs! RE: dm_mR_Inc (In Alpha!) - Adam - 08-15-2011 Secert room = Achievement fun! Recieve 10 natashas every 1 min when standing on the control point lol. 1 Hat every 5 mins. RE: dm_mR_Inc (In Alpha!) - Mr.Carge - 08-16-2011 What I am planning to work on next: -Beams to make the floors not seem like they stand up on their own (Flatcher's idea) -Adding shelves with boxes on them in each basement and turning down the light there. - Secret room (Doc's idea), MAYBE. -Optimizing lighting (Making the indoors less bright and make where the light is coming from make sense). -Increasing roof height (Flatcher's idea, the current height allows for one jump, but not double jumps). -More detailed spawn rooms with posters and arrows indicating where the exits are. -Dunno. |