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dm_mR_Inc (In Alpha!) - Printable Version

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dm_mR_Inc (In Alpha!) - Mr.Carge - 08-14-2011

Some of you may already know of this map that I have been making in the past 2 days out of pure inspiration. Well, after the feedback from yesterday I present alphav2 of the map.
Changes:
-New skybox texture
-Actual lighting effects (not optimized)
- A sun!
- Bigger map (increased the scale by 1.5X the size)
- Medium medpacks changed to small
- More detail to area outside the map
- Ceilings have a different texture to floors
Download:
dm_mR_Inc_alphav2

Screenshots:
[Image: 31AACD8DEC19E6A2DE699AA9AAC984544A25DAA2]
[Image: EE4868DC069DC2019396CD47459B1AC0915416A1]
[Image: 559790739970287461]
[Image: 6A7CCE59EF1CD4BA9FCB9FFA9A513D925831798E]
[Image: 9CB457A03AA60E1AA500C6D6329EEAB20B6C49ED]
[Image: BFA861A29FEC890EDB6FEC7BEDA900EB19811944]
[Image: D49CB166A6904D18BDBFBA19C052AB7B49353AD6]
[Image: A9A430122730648D806AE9375C34F2DBE19AC168]
[Image: A3FA03D49FAB8753515800C6A2A7546E2962CA72]
[Image: 2F11A56A0547D268B7847B89021BC8ABF2CF9842]
[Image: BC832FC254FC6DBB39E939CABEC4ED7AA6C89C87]


RE: dm_mR_Inc (In Alpha!) - Flatcher - 08-14-2011

You need to make the interior less bland!


RE: dm_mR_Inc (In Alpha!) - Mr.Carge - 08-14-2011

As in:
props on each floor?
some walls to break off monotony?


RE: dm_mR_Inc (In Alpha!) - Flatcher - 08-14-2011

Wall posters like you see in the stock maps, props, maybe even dispensers, raise the ceilings and add proper lamps?


RE: dm_mR_Inc (In Alpha!) - Starfighterjesus - 08-15-2011

What direction is the sun?


RE: dm_mR_Inc (In Alpha!) - Michael - 08-15-2011

think about renaming it as well, a map called mr_inc will attract less people than a more descriptive name.


RE: dm_mR_Inc (In Alpha!) - asswad - 08-15-2011

It still looks pretty nice but put more detailed objects, maybe a secret room too?


RE: dm_mR_Inc (In Alpha!) - Michael - 08-15-2011

secret rooms are for scrubs!


RE: dm_mR_Inc (In Alpha!) - Adam - 08-15-2011

Secert room = Achievement fun!
Recieve 10 natashas every 1 min when standing on the control point lol.
1 Hat every 5 mins.


RE: dm_mR_Inc (In Alpha!) - Mr.Carge - 08-16-2011

What I am planning to work on next:
-Beams to make the floors not seem like they stand up on their own (Flatcher's idea)
-Adding shelves with boxes on them in each basement and turning down the light there.
- Secret room (Doc's idea), MAYBE.
-Optimizing lighting (Making the indoors less bright and make where the light is coming from make sense).
-Increasing roof height (Flatcher's idea, the current height allows for one jump, but not double jumps).
-More detailed spawn rooms with posters and arrows indicating where the exits are.
-Dunno.