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Worldedit rollbacks - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: General Chat (https://mikes-revenge.net/forumdisplay.php?fid=93) +--- Forum: Black Hole (https://mikes-revenge.net/forumdisplay.php?fid=12) +--- Thread: Worldedit rollbacks (/showthread.php?tid=1390) Pages:
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Worldedit rollbacks - st33nburgh - 08-20-2011 I didn't know worldedit had this feature until recently you can rollback small parts of the world from backups. http://wiki.sk89q.com/wiki/WorldEdit/Snapshots You need a backup plugin for this to work the most effectively http://forums.bukkit.org/threads/inactive-admn-simplesave-v3-25-simple-automatic-saving-1000-backups.8134/ This would be very powerful grief protection; The ability to rollback parts of the world quickly. The only possible drawback i can see is having to save your HUGE worlds. On my server, the backup plugin takes about 10 seconds for my approximately 1000x1000 block world. RE: Worldedit rollbacks - Michael - 08-20-2011 I'm guessing it'd have a pretty big database on a server our size :\ RE: Worldedit rollbacks - st33nburgh - 08-20-2011 (08-20-2011, 04:43 AM)Michael Wrote: I'm guessing it'd have a pretty big database on a server our size :\Nope. Even with a map your size, the amount of storage space won't be an issue. Minecraft maps are fairly small. The only issue would be the lag during each backup. I have been using a backup plugin for a while. It backs up every 15 min, so I have about 50 backups. It doesn't even take up 1gb RE: Worldedit rollbacks - Michael - 08-20-2011 you realise the last map was 7gigs before we changed it? the new one will grow very quickly too. I imagine that the lag will get successively worse as the map grows. **** knows we can't take it getting much laggier. I don't know though, maybe mike can look into it. RE: Worldedit rollbacks - mIKe - 08-20-2011 I'll look into this... RE: Worldedit rollbacks - st33nburgh - 08-20-2011 (08-20-2011, 09:12 AM)Michael Wrote: you realise the last map was 7gigs before we changed it? the new one will grow very quickly too. I imagine that the lag will get successively worse as the map grows. **** knows we can't take it getting much laggier. I don't know though, maybe mike can look into it.SEVEN gigs?? That might have something to do with mp29's theme park at 10k,10k... holy **** that's huge. I hope the plugin only backs up what changes. It seemed like it took about 20 sec the first time on my world, then took like 2-3 seconds during the rest of the backups depending on how much we changed. RE: Worldedit rollbacks - Michael - 08-20-2011 after a server has been around any length of time you'll inevitably have gotten flymodders that just zoom off accross the map in all directions as far as possible. RE: Worldedit rollbacks - st33nburgh - 08-20-2011 (08-20-2011, 01:47 PM)Michael Wrote: after a server has been around any length of time you'll inevitably have gotten flymodders that just zoom off accross the map in all directions as far as possible. Yes, but after only about 256 blocks, the server can't catch up. They usually only end up going about 1,000 blocks before stopping. The 10,000 block long lines are more often caused by the using the /tppos command to go to... Say... 10,000 10,000. Flymodders are usually doing us a favor. They generate the world for us. Now when we go explore it, it doesn't have to be generated, taking up a less CPU. I have to add this, though. Flymodders still cause lag when they speedboost accross the map, though. Even if it has already been generated, it still causes lag. if you want to prevent lag from flymodders, you need a plugin that kicks you for speedboosting(part of flymod), not flying. Floating in midair causes no more lag than standing on a block. RE: Worldedit rollbacks - Michael - 08-20-2011 does the tppos command actually generate a line to the place you tele to? I was under the impression that it would just generate an island of sorts. RE: Worldedit rollbacks - st33nburgh - 08-20-2011 (08-20-2011, 04:15 PM)Michael Wrote: does the tppos command actually generate a line to the place you tele to? I was under the impression that it would just generate an island of sorts.Teleporting works in odd ways. Usually it jist despawns you and then Spawns you in a new place, but sometimes it bugs and actually moves you without despawning you, so a line is generated. There is probably also a different bug that generates these lines. I have one on my world that doesn't go to an island(as of I had teleported there) and I have never speedboosted/flymodded that far. It doesn't appear to be causing lag, though. (08-20-2011, 09:50 AM)mIKe Wrote: I'll look into this...Thanks, mike |