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VOTE for New Map on BUILD1 - Printable Version

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RE: VOTE for New Map on BUILD1 - Tober888 - 02-04-2013

yes if evermore can be moved to it, no if not.


RE: VOTE for New Map on BUILD1 - Constructer97 - 02-04-2013

Just wondering, if Dan is in the away for a while and he cant build spawn. Who will build spawn? :P


RE: VOTE for New Map on BUILD1 - craigpd - 02-04-2013

Kamina, MP, whoever feels up to it. Hell, Fear's city looks pretty awesome, better than most server spawns I have ever seen, if he will allow us, and if other people think it would be appropriate, use that as a spawn. Of course that would be down to Fearengine though.


RE: VOTE for New Map on BUILD1 - JackFlash - 02-04-2013

New map: YES
Spawn by Dan: YES

Please no spawn rails. Too many people were complaining that the cart would dump the rider into lava halfway down the track.

Warps to different areas would be better. (possibly button activated)


RE: VOTE for New Map on BUILD1 - Tober888 - 02-04-2013

Me and cons volunteer for spawn build helpers (yes you do too cons)


RE: VOTE for New Map on BUILD1 - MP29 - 02-04-2013

Whats gonna be new in 1.5?

i hope MC will have a little map in top right corner and manually addable waypoints, like in
tekkit/FTB.


RE: VOTE for New Map on BUILD1 - bmanrules - 02-04-2013

General
Rewriting Rendering engine
Requires a higher OpenGL feature-set
Includes some sort of fallback for older hardware
Much faster overall rendering, resulting in more Frames per Second.[3][4]
Including the support for new lighting system, to not do extreme bugs
Rewriting Lighting engine
Lighting fixes and improvements similar to the ones first introduced in snapshots 12w39a/b [1]
The features were:
Support for fancy lighting control[5]
Support for more realistic lighting, such as active furnaces only giving off light from their front surface[6][7]
Improved Texture Packs
Textures now use one file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
Any block and item can be animated by putting the frames underneath each other in the right .png
Use an optional .txt to specify frame order and duration
Special rules apply for water, lava, compass and clock
Existing texture packs will "automagically" be converted
Vanilla textures will be used if texture files are missing
Support for high resolution textures[8]
Not intended to support HD skins
Fixed many bugs (Issue tracker)
MC-473 - Linux users can't open to lan because it's binded to 127.0.0.1
MC-2257 – Minecraft VERY slow to join/update a server, takes LONG time to login (30 seconds/ 1 min)
MC-3339 – Tile entity crashing bug
MC-8647 – Death messages not translatable
[edit]Gameplay
Redstone Improvements
More predictable and consistent redstone behavior
The functionality of BUDs may be affected
Eliminating directional quirks
Most of the timings of redstone contraptions will change
Overall redstone will be more like analog signals
Redstone signal strength will matter (for some blocks)
Better Inventory management
Double Click items to fill the stack up as much as possible
Drag item stacks around to divide them up over the dragged-over slots
Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already
⇧ Shift+ Double Click items in a crafting area to place all items in the inventory
⇧ Shift+ Double Click an item stack to move all other item stacks of that kind to that part of the inventory
Pressing Q while the mouse is over an item in the inventory or a container to drop it
Held armor can be equipped by right-clicking
Added & Improved Death Messages
Now include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill
Player fell off a ladder
Player fell off some vines
Player fell out of the water
Player fell from a high place
Player fell into a patch of fire
Player fell into a patch of cacti
Player got finished off by Player or Mob using Weapon
Player walked into a fire whilst fighting Player or Mob
Player was burnt to a crisp whilst fighting Player or Mob
Player tried to swim in lava while trying to escape Player or Mob
Player walked into a cactus while trying to escape Player or Mob
Player was slain by Player or Mob using Weapon
Player was killed trying to hurt Player or Mob
Improved renaming of containers and Spawn Eggs
Spawn Eggs
Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
Mobs can display their custom name as nametag using an NBT tag
Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius
Containers
Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI
Renamed Command Blocks use their name in the chat
Updated Language files
Language files can now be updated via the background downloader
No need for a new Minecraft release
Improved Options & Menu
Moved Texture Packs button to options menu, instead of title screen
New Chat Settings in Multiplayer Settings
Scale, Focused Height, Unfocused Height and Width is now configurable
Added new Commands
/scoreboard command
The scoreboard can be used to track deaths, players killing another player, players killing something a mob, or players activating commands
The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players
Added team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player
Displays value below nametags
Health, ranging from 0 to 20 criteria type
/testfor command
For analog signal output, can be used in a command block next to a comparator
Improved Creative Mode
In Creative mode, you can hit mobs or players from five blocks away
Fixed many bugs (Issue tracker)
MC-9 – Dropped anvil makes no sound when it breaks
MC-127 – Piston extended and retracted at the same time
MC-136 – Visual glitch on retracting piston
MC-177 – Clocked piston arm turns invisible when exiting game/dying/etc.
MC-184 – Powered redstone doesnt update right
MC-195 – Flowing water still drags the player while flying.
MC-302 – TNT explosion delayed until exiting and re-entering world
MC-515 – Chest glitch that lets them appear as if they are opened while they are not.
MC-519 – Achievements lost after update
MC-562 – Breeding cows can consume more than one wheat
MC-592 – Dying stacked leather armor duplicates the armor
MC-666 – Spawn Protection not working properly
MC-835 – In the server log, /say commands performed by the server do not appear to the console but do appear to the players.
MC-916 – Water does not form source blocks properly on top of existing source blocks
MC-1086 – Command block/Repeater interacting weirdly
MC-1324 – /difficulty command doesn't produce any messages
MC-1570 – Levers have random orientation when placed.
MC-1619 – Infinite rail duplication glitch
MC-1642 – Minecart noise gets stuck on long cart rides. | Bumping, choppy sound
MC-2202 – Inconsistent pulse length/delay with torch and repeater combination
MC-2340 – Redstone torches and comparators schedule updates when they should not. Causing unreliable timings.
MC-2416 – Suffocation/jittering/stuck when spawning in a newly created world
MC-2503 – Boats and minecarts should not be dropped in Creative
MC-2582 – Powered/activator rail on slope stays powered/activated
MC-2711 – Jukebox crashes when breaking with no record inside
MC-2989 – Block "resets" when right clicked with a food item.
MC-3287 – Inconsistency with pistons pushing items
MC-3316 – Armor enchantments (besides Thorns) have no effect on mobs
MC-3449 – Block breaking resets when the item you're holding changes
MC-4052 – Powered mechanisms react to change in redstone power level
MC-4770 – Chat Shown: commands only broken - displays all chats but prevents me from submitting commands with "cannot send chat message"
MC-5368 – Mining with tools resets cracking action when damage values are updated
MC-5621 – Blocks like Redstone dust, Repeaters, Doors, Levers do not drop when the underlying block is pushed by a piston
MC-6699 – Reading Bytes in Minecraft code has a possible flaw
MC-7595 – ID 73 & 74 Preset Bug
MC-8437 – URL parser does not detect 4 letter TLDs
MC-8487 – Wither doesn't generate health when in minecart
MC-8510 – Gamerule doMobLoot doesn't affect xp drops
Fix for random black spots
Fix for some rendering bugs
[edit]Blocks & Items
Redstone Comparator
The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
It is the same as a repeater, but with 2 inputs
If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B
Output is toggleable by right clicking.
If input A is weaker than input B, then there is no output.
All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in Jukebox
This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
Hopper
The crafting recipe is 5 Iron and 1 Chest
Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands
Allows for the automation of many processes collecting the drops
Powering the Hopper now also stops it from taking in items [9]
The redstone signal emitted when a Comparator is placed against it directly
1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
The number of full stacks x 3 = Signal strength
Dropper
The crafting recipe is 7 Cobblestones and 1 Redstone
Places items in containers in front of them, if there is no container it will dispense the item without using it
A dispenser 'shoots' items at you, while a dropper 'throws' items at you[10]
Can face all 6 directions, with a different texture when facing up or down
Need redstone signal to drop items
Daylight Sensor
The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glasses
Outputs a signal with a strength corresponding to the intensity of the sun
Trapped Chest
The crafting recipe is 1 Chest, and 1 Tripwire Hook
Gives out a signal depending on the amount of players looking inside
Large Trapped Chests can be staggered with Large Chests to allow more compact storage
Transmit signal downward through one block. This does not apply horizontally [11]
Texture is slightly different than a normal chest, with a red stain around the latch
Weighted Pressure Plate
Used to detect item drops
Gold version reaches full strength at 60 items
Iron version reaches full strength at 600 items
Linear, so 10 strength signal means twice as many items as a 5 strength signal
Block of Redstone
The crafting recipe is 9 Redstones
Stores Redstone similar to Block of Diamond, Block of Gold, Block of Iron, Block of Lapis, and Block of Emerald
Emits constant redstone signal
Works as pushable redstone power source
Nether Quartz
Picked up when you break Nether Quartz Ore
Is a crafting ingredient for Daylight Sensors and Redstone Comparators
Can be crafted into decorative blocks.
Nether Brick (item)
Obtained by smelting Netherrack
In a square 4 Nether Brick (item)s can be crafted into a Nether Brick
Nether Brick
Now has a crafting recipe - 4 Nether Brick (item)
Nether Quartz Ore
Drops 1 Nether Quartz item when mined
Can be legitimaly obtained by Silk Touch enchantment
Drop more when picked up with Fortune enchantment
Block of Quartz
The crafting recipe is 4 Nether Quartzes in a square
Decorative block
Quartz Slab
The crafting recipe is 3 Block of Quartz
Can be placed upside down same all other slabs
Decorative block
Quartz Stairs
The crafting recipe is 6 Block of Quartz in a usual stair recipe
Can be placed upside down same all other stairs
Updated to corner same all other stairs
Chiseled Quartz Block
The crafting recipe is 2 Quartz Slabs
Decorative block
Pillar Quartz Block
The crafting recipe is 2 vertical Block of Quartz
Decorative block
Pillar Quartz Blocks can be placed sideways, use the side of the block to place
Activator Rail
The crafting recipe is 2 Sticks, 6 Irons and 1 Redstone Torch
Used to trigger Minecart with TNT and Minecart with Dispenser
Needs to be powered by redstone
Transmits power up to 8 activator rails far
Detector Rail
Redstone Comparators powered by them now give out a signal depending on the fullness of the container on the rail
Minecart
The possibility of linking minecarts together (driven by furnace minecarts)
Minecart with TNT
The crafting recipe is 1 TNT and 1 Minecart
Triggered by Activator Rails
Explodes even more violently the faster it goes
In Creative mode when left clicked while moving, the Minecart with TNT explodes
Doesn't destroy rails and supporting blocks
Still blows up redstone materials
Minecart with Hopper [12]
Crafting recipe is a hopper on top of a minecart
Can only be emptied by passing over a hopper
Can pick up items from containers when it passes over
Minecart with Dispenser[13]
Minecart with Spawner[14]
Lava
New texture
Water
Creating a infinite water source no longer needs a block underneath, but has to have a water source block.
This means you won't ruin rivers or oceans with Buckets
Bone Meal
Now takes crops 2-3 uses as opposed to automatically pushing them to the final growth stage
Saplings take 2 bone meal to sprout into a tree
Gives off green particles when used
For each plant it is different to get the the final growth stage
Double Slabs
43:8 is the "smooth stone slab block" and will remain so
If the top bit is set, the top texture will be used on all sides, also allowing for smooth sandstone blocks (43:9)[15]
Dispenser
Now equip armor to players that are up to 1 block away
Can place and activate TNT
Now use Bone Meal on a crop or sapling in front of them
Can create fire in front of them with Flint and Steel, which consumes durability
They can now face all 6 directions, and use a different texture when facing up or down
At least one new Rail
To unload mobs and perhaps players when reached
Locked Chest
Changed texture, it says missing texture
Snow
Fully implemented multiple snow heights
Drops one snowball for every layer of snow
Each level of snow has its own height collision
The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
Crafting recipe is 3 snow blocks in a row to create 6 snow layers
For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
Beacon
Increased range
1 layer: 41 blocks diameter (previously 33)
2 layers: 61 blocks (previously 49)
3 layers: 81 blocks (previously 65)
4 layers: 101 blocks (previously 81)
Stairs
Improved lighting
Stairs no longer prevent sprinting
[edit]Mobs
Improved Skeletons
Now shoot from 15 blocks away, instead of 10
Scales to difficulty
They now shoot faster when their target is closer
They shoot players one block away
Improved Zombies
Scales to difficulty
They now alert other Zombies with an x-radius when they see the player
They get more powerful as they lose health
When on fire, they can now set players on fire
Now become aggressive and come towards you when shot from farther away
Improved Mobs
Mobs no longer walk over rails unless they are pursuing the player
Fixed many bugs (Issue tracker)
MC-3169 – Wither In Peaceful spawns very glitchy
[edit]World Generation
Nether
Added Nether Quartz Ore to the Nether, there is an average of roughly 69 ores per chunk
Abandoned Mineshaft
Now spawn items on Minecart with Chests, instead of Chests

The new engine is a lot more laggier, I dropped around 30 fps on my pc


RE: VOTE for New Map on BUILD1 - Constructer97 - 02-04-2013

yes i agree :P


RE: VOTE for New Map on BUILD1 - craigpd - 02-04-2013

So..optimising really?..YAYAYYAAYAYAYAYYAYAY


RE: VOTE for New Map on BUILD1 - DrKamina - 02-04-2013

(02-04-2013, 11:47 AM)JackFlash Wrote: New map: YES
Spawn by Dan: YES

Please no spawn rails. Too many people were complaining that the cart would dump the rider into lava halfway down the track.

Warps to different areas would be better. (possibly button activated)


Unless you somehow get the military to allow dan to no-life minecraft all day, he won't be building it.




As for a new spawn, I'll take part in helping construct it, I have a general idea of a new layout for one.