[mR] Forums
TF2 Concept - Printable Version

+- [mR] Forums (https://mikes-revenge.net)
+-- Forum: Revenge Forums (https://mikes-revenge.net/forumdisplay.php?fid=5)
+--- Forum: All Games (https://mikes-revenge.net/forumdisplay.php?fid=53)
+---- Forum: Source Games (https://mikes-revenge.net/forumdisplay.php?fid=77)
+----- Forum: Team Fortress 2 (https://mikes-revenge.net/forumdisplay.php?fid=38)
+----- Thread: TF2 Concept (/showthread.php?tid=2986)



TF2 Concept - .Lb - 06-23-2013

Click Photo To Enlarge

I've been playing with TF2 a little and found out that I can basically code up a mR TF2 build / whatever server

Here is a sample:
http://new.livestream.com/accounts/2518315/events/1910043/videos/22314389/player?autoPlay=false&height=360&mute=false&width=640

So far you can build, save, delete, load, color, rotate and I added a +hook command.

Knowing that this can be done is large, especially for our community. I'm wondering what direction this should go, stuff like how are we going to handle killing and stuff, should it be allowed?

What kind of commands do we want? Do we want a specific game-mode like build wars or just a giant sandbox?


RE: TF2 Concept - craigpd - 06-23-2013

I'm thinking; Certain game modes, across different servers, some with killing/competitive basis, others, purely on building. Weather these be races (Like sledge racing in G-Mod or whatever gamemode it is), or what ever other gamemode we can get working in it.

Commands, probably keep them self-explanatory, like:

Rotation - /rotate (amount of degrees)

Colour - /colour (colour whatever prop you're holding, should these be based off of HTML colour codes?. Or off of just; red, brown, blue etc.?)

Save - /save (timeframe in minutes, 10,15,20 etc up to 1 hour?. Maybe put in something for Autosaving?, for donators maybe?)

delete - /delete (whatever prop your holding.)

So on, so forth.


RE: TF2 Concept - Michael - 06-24-2013

If you could make the props take damage and be destructible, it would be really cool for capture the flag type maps. You could have a building phase in the first five minutes of the round, or base the building on resources (eg engineer metal)


RE: TF2 Concept - Starkiller666 - 06-24-2013

i say why not make our own jump\surf map\maps


RE: TF2 Concept - .Lb - 06-24-2013

Not saying that all of this is impossible, but I'm finding more bugs and potholes in tf2 code than tools to code with. I think I will start out with just a sandbox server for now.


RE: TF2 Concept - FutileResistance - 06-25-2013

Well anything to make the tf2 server more interesting would be cool, alternately we could make a custom map using different props and such if people would be up to that?