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TF2 Concept - Printable Version

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TF2 Concept - .Lb - 06-23-2013




RE: TF2 Concept - craigpd - 06-23-2013

I'm thinking; Certain game modes, across different servers, some with killing/competitive basis, others, purely on building. Weather these be races (Like sledge racing in G-Mod or whatever gamemode it is), or what ever other gamemode we can get working in it.

Commands, probably keep them self-explanatory, like:

Rotation - /rotate (amount of degrees)

Colour - /colour (colour whatever prop you're holding, should these be based off of HTML colour codes?. Or off of just; red, brown, blue etc.?)

Save - /save (timeframe in minutes, 10,15,20 etc up to 1 hour?. Maybe put in something for Autosaving?, for donators maybe?)

delete - /delete (whatever prop your holding.)

So on, so forth.


RE: TF2 Concept - Michael - 06-24-2013

If you could make the props take damage and be destructible, it would be really cool for capture the flag type maps. You could have a building phase in the first five minutes of the round, or base the building on resources (eg engineer metal)


RE: TF2 Concept - Starkiller666 - 06-24-2013

i say why not make our own jump\surf map\maps


RE: TF2 Concept - .Lb - 06-24-2013

Not saying that all of this is impossible, but I'm finding more bugs and potholes in tf2 code than tools to code with. I think I will start out with just a sandbox server for now.


RE: TF2 Concept - FutileResistance - 06-25-2013

Well anything to make the tf2 server more interesting would be cool, alternately we could make a custom map using different props and such if people would be up to that?