PvP Revamp - 1.6 - Printable Version +- [mR] Forums (https://mikes-revenge.net) +-- Forum: Revenge Forums (https://mikes-revenge.net/forumdisplay.php?fid=5) +--- Forum: All Games (https://mikes-revenge.net/forumdisplay.php?fid=53) +---- Forum: PvP (https://mikes-revenge.net/forumdisplay.php?fid=69) +---- Thread: PvP Revamp - 1.6 (/showthread.php?tid=2995) |
PvP Revamp - 1.6 - bmanrules - 07-04-2013 So I've had a few ideas on how we can improve the PvP server for 1.6, since the current map is bugged and the server is generally empty. - The first idea I had was to create a UHC style server using the new gamerules and the /spreadplayers command which lets you teleport players to random points within a certain range of a command block, and the no regen which stops food from healing you, except with golden apples. We could create boundaries in a map and have players who join be spread out and forced to battle. However, last time we tried to host a UHC server only 3 people made it online. - The second idea I had was to download some sort of medieval map, or just use randomly generated terrain, and give each player a saddle, a horse and some golden apples. Players would be forced to gather supplies and find Horse armour in chests to fight against other players on Horseback. I haven't seen this been done on any servers yet and I think if we advertised it well enough it would bring a lot of players to the server. We could use the current plugin on PvP to reset the map each time, and a chest randomiser plugin to randomly fill the chests. RE: PvP Revamp - 1.6 - bmanrules - 07-05-2013 Ok, I had a look around, and found the following for HorseBack PvP: http://dev.bukkit.org/bukkit-plugins/chestrestock/ http://dev.bukkit.org/bukkit-plugins/pvparena/ For organising PvP and refilling chests on the map. Also, for the map I was thinking of some kind of Medieval Kingdom surrounded by Vanilla Minecraft (To mine for ore, chop trees etc.) but I haven't managed to find any yet. I did find these: http://www.planetminecraft.com/project/medieval-kindom---riverfoot-castle-50-unique-buildings/ http://www.planetminecraft.com/project/mincraft-kingdom/ and I guess we could modify them using WorldEdit to generate terrain. RE: PvP Revamp - 1.6 - maxx237 - 07-06-2013 Good idea.. Horse pvp.. Hmmm RE: PvP Revamp - 1.6 - EvilLink - 07-07-2013 The UHC battle-to-the-death will work as long as we reset/change the map it after a match. If not all the gold will be gone on the map and it would be useless. Also we would have to schedule a matches so people don't just show up with no one to play with. Same goes for the medieval horse pvp, have to schedule a tourney/match so people actually show up to play. Also team play would be a nice feature to have when doing either UHC or Medieval horse pvp. Just some thoughts. (Also we should abbreviate Medieval Horse Pvp to MeH Pvp ) RE: PvP Revamp - 1.6 - lissy2000 - 07-08-2013 This would be really fun. As Evil said, schedules, yeah but what if people in other timezones can't make it? Should we make it so that most people would be awake or adjust different times to suit all? Overall, the ideas are great bman. *double checks to see if it wasn't dman* :3Well if this does happen I'll be super happy! Plus if we can think/add more pvp mg, that'd be even awesomer! RE: PvP Revamp - 1.6 - Tober888 - 07-08-2013 I love both ideas ._. Why not mix em up ? Like one week horse pvp , the other week uhc or does that sound stupid ? RE: PvP Revamp - 1.6 - 876953 - 07-08-2013 or maybe we could have something similar to a new legit server, where doors and chests dont lock and grieving and steeling is alowed. idk just putting something out there. RE: PvP Revamp - 1.6 - bmanrules - 07-08-2013 We used to have a vanilla server like that, but it pretty much died off and got replaced with PvP. |