[mR] Forums
Right now
 
your local time
HL2DM players
0/ 64
rp_revengebay_v1JoinLive
Discord
22online
0 in voiceOpen
Forum
0members here
nobody signed in
Builds saved
29,665
by 1,176 builders since 2008Browse

TF2 update.

Started by Mr.Carge, 04-15-2011, 05:27 PM9 replies2,551 viewsThreaded Mode
Thread Rating:
  • 15 Vote(s) - 2.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mr.Carge Forum Member Offline 04-15-2011, 05:27 PM #1
So... TF2 got updated and the items system is broken for a bit.... for me anyways. Also, all these weapons were changed:
Items changes:

* Added new "Sort by Rarity" option for sorting backpack items
* Improved the backpack sorting algorithms
* Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
* Added paint preview to the preview section when shopping for hats
* Updated the Googly Gazer to be paintable
* Added new paint styles to the Pyromancer's Mask
* Items in the action slot won't be swapped until returning to a supply cabinet
* Replaced the no-crit attribute with -25% damage on the following:
o The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
o The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
* Dalokohs Bar
o Removed item cool down meter and ammo count when using the Dalokohs Bar
* Fists of Steel
o Increase deploy times 20%
o Ranged damage reduced 40% (down from 60%)
* Loch-n-Load
o Damage increased by 10%
* Equalizer
o Tuned high-end damage range so it's no longer possible to one-shot certain classes
o Suppress the medic call effect while active
* Battalion’s Backup
o Reduced rage generation rate by 50%
* Concheror
o Damage-to-health conversion increased to 35% (from 20%)
* Mad Milk
o Heal 60% of damage done (down from 75%)
* Sun-on-a-Stick
o Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
* Fan O’ War
o Marking someone for death now lasts 15 seconds (from 10 seconds)
* Flaregun
o Flares always crit burning targets, regardless of range
* Backburner
o Removed the restriction on airblast
o Ammo cost increased 150% (4 blasts at full ammo)
o Damage bonus reduced to 10% (from 15%)
* Sydney Sleeper:
o Charge rate increased 25%
More changes at: http://www.teamfortress.com/hatless/
Posts: 301 Joined: Sep 2010 Reputation: 1
Adam [mR] Member Offline 04-15-2011, 06:01 PM #2
Same too. My items system is broken too. It keep saying steam cannot connect to your items or something. Which I can still used but can't change it.
Posts: 611 Joined: Feb 2010 Reputation: 6
asswad Unregistered 04-15-2011, 06:15 PM #3
Hi this is Gabe Newell, I nerfed everything. Episode 3.

Thanks, And Have fun.
Mr.Carge Forum Member Offline 04-15-2011, 06:26 PM #4
Ok, my items are now working afte an 63.7 MB update.
Posts: 301 Joined: Sep 2010 Reputation: 1
sweetnichd19 Junior Member Offline 04-15-2011, 07:15 PM #5
Its about time Valve realized that without an airblast, the backburner is worthless. But its probably over-powered now haha
Posts: 69 Joined: Oct 2010 Reputation: 9
Mr.Carge Forum Member Offline 04-15-2011, 09:46 PM #6
Of course it's OP! They should've nerfed the 100% crit to 50%crit. Also the pyro is the only class which received mostly improvements in the game. Everyone else got nerfed. Demoman could take pyro out with one chargin' targe and eyelander attack, which was still difficult to perform (due to the pyro's flamethrower) in order to avoid the threat of the pyro taking out half your team with one 75 ammo burst of flames.
They need to nerf the pyro's overall stats, as the fact that pyres can wipe out half a team without trying. I'm not a good pyro and I am STILL able to score 4-9 kills with the pyro.
Posts: 301 Joined: Sep 2010 Reputation: 1
Elysion Regular Offline 04-16-2011, 07:16 AM #7
I had no problems with my backpack :>

Fists of steel are useless now ._.
(This post was last modified: 04-16-2011, 07:17 AM by Elysion.)
Posts: 67 Joined: Jan 2010 Reputation: 0
Mr.Carge Forum Member Offline 04-16-2011, 08:04 AM #8
Yeah, those fists made it easier to finish a round on payload races including upward... We might as well call the game Pyro Fortress now.
Posts: 301 Joined: Sep 2010 Reputation: 1
Babeboom The Norwegian Guy Offline 04-16-2011, 08:49 AM #9
More updates to make people cry and whine. Great...
Posts: 360 Joined: Jan 2010 Reputation: 6
Shortbus Junior Member Offline 04-22-2011, 11:41 AM #10
I like the flare fun addition.
Posts: 104 Joined: Mar 2010 Reputation: 0
Users browsing this thread: