TF2 Server
I have successfully ported the plugin to TF2. I would now like to take the time to ask for ideas relating to creating a successful TF2 server. I can do anything we could on DM for the most part, but I dont wanna make a build server I want to make a normal server with added enhancements. I have already messed with some ideas, but I would like some feedback for ideas.
I can do just about anything you could think of so just post it and if its a decent idea I will try it out.
I can do just about anything you could think of so just post it and if its a decent idea I will try it out.
Posts: 24 Joined: Apr 2011
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Here is an IDEA that I thought of, tell me what you think.
I was thinking of making someone in charge of adding props to the current maps to make them more interesting. This would basicly make for example "cp_dustbowl" a whole different map in a way and you would have new things to utilize and help you achieve victory.
Such as adding crates to certain spots for cover, but can also give them a certain amount of life too as well. So they can be broken but will provide temperary cover.
I was also thinking about the alt fires to some weapons, but I have not thought of what yet exactly. I can modify the current rockets to any extent I want tho. Like model blast radius and whatnot. But I dont wanna make things too unbalanced, but at same time I do like the idea of making each class stronger for more mayhem. More blood and death everywhere is ALWAYS better.
For now tho the servers password is "test" cheats are on and the spawn system is loaded as well with some various other commands. You can disable the timer by typing in console:
ent_fire team_round_timer kill
Please let me know what you think of these ideas. Also hop on the server to mess around with different prop ideas. Most if not ALL of the props from DM will work. Lemme know what you guys think.
I was thinking of making someone in charge of adding props to the current maps to make them more interesting. This would basicly make for example "cp_dustbowl" a whole different map in a way and you would have new things to utilize and help you achieve victory.
Such as adding crates to certain spots for cover, but can also give them a certain amount of life too as well. So they can be broken but will provide temperary cover.
I was also thinking about the alt fires to some weapons, but I have not thought of what yet exactly. I can modify the current rockets to any extent I want tho. Like model blast radius and whatnot. But I dont wanna make things too unbalanced, but at same time I do like the idea of making each class stronger for more mayhem. More blood and death everywhere is ALWAYS better.
For now tho the servers password is "test" cheats are on and the spawn system is loaded as well with some various other commands. You can disable the timer by typing in console:
ent_fire team_round_timer kill
Please let me know what you think of these ideas. Also hop on the server to mess around with different prop ideas. Most if not ALL of the props from DM will work. Lemme know what you guys think.
(This post was last modified: 04-25-2011, 06:49 PM by Mark.)
Posts: 24 Joined: Apr 2011
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An edited Dustbowl with more breakable props? I could try it, but from what I've seen, TF2 Only has rectangular crates as breakable props. Also, I didn't quite understand what you said, We can use DM props? I thought we would be using TF2 props like concrete blocks and wooden walls
Posts: 301 Joined: Sep 2010
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The thing about cover in TF2 is that it's pretty much useless. The only good cover in TF2 is an entire enclosed room or a big wall, because demomen and soldiers can bounce splash damage around barrels and crates very easily**. In TF2, one must rely more on dodging and the incompetence of their enemy, killing them before they kill you, etc. A build mod in TF2, I don't think would be very successful, judging by how **** the general playerbase is. They enjoy simple concepts like "bang" and "pow". And you can take my word on it, i has been played team fortress 2 for since 2004. However, I think "Sourceforts" in TF2 would be extremely fun.
**Also because of the scale of things in TF2, players would be inclined to simply side step your cover and shoot you in the face, or charge around the side as a pyro.
**Also because of the scale of things in TF2, players would be inclined to simply side step your cover and shoot you in the face, or charge around the side as a pyro.
(This post was last modified: 04-27-2011, 11:22 AM by Shortbus.)
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