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Economy

Started by st33nburgh, 06-12-2011, 07:15 PM4 replies1,305 viewsThreaded Mode
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st33nburgh Bored of Minecraft. I'm not on much now. Offline 06-12-2011, 07:15 PM #1
I think that the best way to stop people from spamming items is to have a very simple economy, and give people a little starting money. The economy wouldn't be very important, and mostly used to get starting items. People could exploit it for diamond tools, see people walking around with x64 stacks of them anyways. The server already has a built in pay system. We can make it simple; the only way to buy stuff would be to go to the signs. Just replace the free signs with trade/buy signs.
http://ess.earth2me.com/index.php/Sign_T..._Eco_Signs

People should ask an op for anything thats not on here, they can add secret free signs for trusted players... if they have to.

Starting $
- $512(enough for 8 tools, or 8 stacks of items, not enough to spam the server)
Ingots(gold, iron, diamond, etc.)
Dont give out ingots... arent people supposed to be mining for those?

Items - pretty much everything is $1 here
Torch, $1 per torch
Redstone, $1
Paper, $1
Bread, $1
Compass, $1
Seeds $1
Arrow $1
Tools:
diamond tools, $64 apiece
Bow, $64

Blocks: just like items, pretty much, $1 an item.
-Dirt, gravel, and sand $1 per item(64 stack=diamond tool)
-Cobblestone, $1 per item
-Smoothstone, $1 apiece(to convert cobble to smooth)
-Logs: $1 apiece
-Sandstone, $1 per item

So, what do you think?



Posts: 264 Joined: Mar 2011 Reputation: 0
Mr.Carge Forum Member Offline 06-12-2011, 07:39 PM #2
You sir should study at an economics school.
But, can we add a stock Market aspect to it? For example, they can trade between themselves for tools, ores, ingots and even have a sort of daily rate for demand and supply, trying to adjust it.

For example we could take the rarity rate of each raw material and then work out a sort of Market value for em. Then tools become a combined price, and so on and so forth.

But I might just be complicating it, even though then maybe people would start to Open up shops and stuff, like someone sells bread, cake , etc. Another makes and sells tools(though now I think that may be useless.
Posts: 301 Joined: Sep 2010 Reputation: 1
st33nburgh Bored of Minecraft. I'm not on much now. Offline 06-12-2011, 08:14 PM #3
Well I guess the title was kind of misleading. I'm not really trying to start an economy. Ops seem to give out lots of free stuff. I'm trying to deal with the problems we have been having with people using the free signs to spam items at spawn. This would fix that problem. Having an actual economy would be a lot more complicated, and EVERY item wouldn't be $1.
I actually am an op, but I'm not sure why I still don't have the forum tag.
(This post was last modified: 06-12-2011, 08:16 PM by st33nburgh.)
Posts: 264 Joined: Mar 2011 Reputation: 0
Mr.Carge Forum Member Offline 06-12-2011, 10:34 PM #4
Yeah I get what you mean. It's a good idea, I'll admit, but is it possible to implement with the current plug-in or would mIKe have to install a currency mod? Because it won't do much good if another mod has to be installed.
Posts: 301 Joined: Sep 2010 Reputation: 1
st33nburgh Bored of Minecraft. I'm not on much now. Offline 06-13-2011, 05:59 AM #5
(06-12-2011, 10:34 PM)Mr.Carge Wrote: Yeah I get what you mean. It's a good idea, I'll admit, but is it possible to implement with the current plug-in or would mIKe have to install a currency mod? Because it won't do much good if another mod has to be installed.

As i said before, essentials(already enabled on this server) already has this function. All mike would have to do is change the starting $, in the essentials config file.
(06-12-2011, 07:15 PM)st33nburgh Wrote: Just replace the free signs with trade/buy signs.
http://ess.earth2me.com/index.php/Sign_T..._Eco_Signs

Posts: 264 Joined: Mar 2011 Reputation: 0
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