I am working on the download issue, for some reason models and textures aren't being transferred.
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mIKes-ReVeNGe [Zombie>||<Survival] SN#1
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03-14-2013, 06:36 PM,
You can try http://python.eventscripts.com/pages/Es.precachemodel
Maybe even make a cfg file with all the models and have it pulled Code: def es_map_start(event_var):
03-14-2013, 06:54 PM,
I use the es_map_start.cfg under the events folder in the servers cfg folder, but unfortunately es won't read the config I guess, or it stopped whenever I updated it. I'm not good at es I only know how to make simple edits and make a basic .py
I'm guessing I deleted a folder with the py controlling it, if you could tell me what folder it is or how to make the above code read from that cfg that would be awesome.
Okay ran a few tests, precaching isn't working 100% but this loop-pole is.
add to your autoexec.cfg Code: es_load downloadsand drop this file in /addons/eventscripts/downloads/ --------------removed------------ (I will delete this from the ftp when you reply) restart your server
03-14-2013, 10:11 PM,
Update #1:
The good news is that all downloads are working again, and the main motd has been updated. Now for the bad news my fellow Compadres SourceOP - Fucked Mani Admin Mod - Fucked (Disabled From Start For Full SM Integration" Eventscripts - Half Fucked (Python Is Having Problems) the zombie coding is still having major issues with round restarts. The more players the worse things get. MetaMod - Running Good SourceMod - Running Good Until I get isivisi working on the code again or find a willing participant on the ES site things are going to be in a (half-baked) state.
03-15-2013, 10:51 AM,
You have to figure out what is up with mIKe's box; why it isn't allowing SourceOP to load and breaking python.
I have everything running as it should for the Build beta server and on my own pc. I assume it has something to do with .Net Framework or some other deps, can't really debug since all of minecraft and whatever else is in the way of multiple reboots.
03-15-2013, 08:24 PM,
Getting mIKe to update the .Net Framework and debug would take metric tons of GabeN fat.
It's just not possible. |
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