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mRfreespace

Started by .Lb, 02-09-2010, 12:16 PM59 replies15,377 viewsThreaded Mode
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B1x! Unregistered 02-09-2010, 04:14 PM #11
Greeenz Wrote:What is so different, as far as I can see its a pyramid and some writing on the walls..

There was more difference there with the original version, but this is just (hopefully) and extremely beta build. We'll see how it all works out when LB's done with it.
Greeenz Baked Offline 02-09-2010, 04:24 PM #12
oh I thought this was the final product :P.. cant wait to see the finishedl thing, I have always loved this map
Posts: 28 Joined: Feb 2010 Reputation: 0
.Lb Retired Away 02-09-2010, 04:33 PM #13
Sophie's map doesn't work, she has alot off errors
Quote:This is a redesign of sophie's original idea. Fully Compiled.

Right now I am able to fully compile it.
Her map would barely do a fast compile.

This is the old freespace with her designs added to it.
Thats mainly the reason i made this thread, i didn't know where she was heading, i am not sophie.
I assumed she was revising the old for mR which is what I am doing.
Posts: 573 Joined: Jan 2010 Reputation: 2,024
.Lb Retired Away 02-09-2010, 04:35 PM #14
only v1-2, nowhere near complete, I did a public release so i know where to work towards
Posts: 573 Joined: Jan 2010 Reputation: 2,024
mIKe Funder of [mR] Offline 02-09-2010, 04:38 PM #15
I'd like to see some new textures, maybe a new grass or something. Regardless I think this is an awesome step towards a new freespace! I tried joining but this laptop is too gay.
Posts: 1,743 Joined: Aug 2010 Reputation: 32
B1x! Unregistered 02-09-2010, 04:48 PM #16
What she was planning to do was to change the map's lighting so it was all in the right place. Instead of shifting the shoutbox she changed the direction, which IMO was better because it gave the map a new feel. With the lighting the same way it is now.

She had the houses the way they were because the way they are now doesn't feel like a real neighborhood even slightly. They're all facing in strange directions, they were alligned to look better.

Basically the idea was to fix the lighting, everything else came secondary because she figured she might as well play with it as it was. Instead of not fixing the lighting, she was going to fix whatever error there was that caused the compile to have problems.

I'm not tryin to attack you, it's just a little strange seeing the same thing but totally different. Keep up the work, you're on the right track.
.Lb Retired Away 02-10-2010, 01:49 PM #17
Lighting of sophies map, after over a week i finally fixed it
Posts: 573 Joined: Jan 2010 Reputation: 2,024
.Lb Retired Away 02-10-2010, 01:51 PM #18
Original lighting in freespace06
Posts: 573 Joined: Jan 2010 Reputation: 2,024
.Lb Retired Away 02-10-2010, 01:53 PM #19
You can see in the photos above the houses and the different texture on the water than the original freespace 06
Posts: 573 Joined: Jan 2010 Reputation: 2,024
mIKe Funder of [mR] Offline 02-10-2010, 01:58 PM #20
Lookin real good there LB!!!

And the map isn't too bad either Big Grin
Posts: 1,743 Joined: Aug 2010 Reputation: 32
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