mRfreespace
Greeenz Wrote:What is so different, as far as I can see its a pyramid and some writing on the walls..
There was more difference there with the original version, but this is just (hopefully) and extremely beta build. We'll see how it all works out when LB's done with it.
Sophie's map doesn't work, she has alot off errors
Right now I am able to fully compile it.
Her map would barely do a fast compile.
This is the old freespace with her designs added to it.
Thats mainly the reason i made this thread, i didn't know where she was heading, i am not sophie.
I assumed she was revising the old for mR which is what I am doing.
Quote:This is a redesign of sophie's original idea. Fully Compiled.
Right now I am able to fully compile it.
Her map would barely do a fast compile.
This is the old freespace with her designs added to it.
Thats mainly the reason i made this thread, i didn't know where she was heading, i am not sophie.
I assumed she was revising the old for mR which is what I am doing.
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What she was planning to do was to change the map's lighting so it was all in the right place. Instead of shifting the shoutbox she changed the direction, which IMO was better because it gave the map a new feel. With the lighting the same way it is now.
She had the houses the way they were because the way they are now doesn't feel like a real neighborhood even slightly. They're all facing in strange directions, they were alligned to look better.
Basically the idea was to fix the lighting, everything else came secondary because she figured she might as well play with it as it was. Instead of not fixing the lighting, she was going to fix whatever error there was that caused the compile to have problems.
I'm not tryin to attack you, it's just a little strange seeing the same thing but totally different. Keep up the work, you're on the right track.
She had the houses the way they were because the way they are now doesn't feel like a real neighborhood even slightly. They're all facing in strange directions, they were alligned to look better.
Basically the idea was to fix the lighting, everything else came secondary because she figured she might as well play with it as it was. Instead of not fixing the lighting, she was going to fix whatever error there was that caused the compile to have problems.
I'm not tryin to attack you, it's just a little strange seeing the same thing but totally different. Keep up the work, you're on the right track.
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