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The Edge [SHOWCASE]

Started by ViDsTeR, 01-20-2011, 07:06 AM22 replies7,616 viewsLinear Mode
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ViDsTeR Master of the universe Offline 01-28-2011, 02:42 PM #11
Its sure been a long time since I gave this an update, so here you are!

Code:
Version 1.8XG - NON PUBLIC TEST -Testing sound... Version 1.7X -Optimized current overall lighting -Added ladder dismounts -Removed annoying light at starting point -Added edges to the rooftop of the tarp building -Added supports for billboard (OPTIMIZED!) -Added supports for balcony =Bugs= None O_O Version 1.6X -Added billboard lighting again (FIXED) -Added Billboard backposts -Added glass building lights -Added glass building effects =Bugs= None :O Version 1.5X -Made the sunset extreme -Fixed Colliding door =Bugs= Sunset doesn't work properly, going back to basics Version 1.4X -Added light_spot lights to the billboard =Bugs= -Door is colliding with the building -Billboard lighting is WAY too glitchy (Removed it) Version 1.3X -Removed Billboard lighting due to glitches =Bugs= -vRad screwed up, going back to Version 1.2XT to check for issues Version 1.2XT - NON PUBLIC TEST -Made map much darker -Added lights to test night time/sun set effects -Added billboard lighting -Added billboard light props =Bugs= -19 Objects were missing due to a file error -Lighting failed, I am working on fixing it Version 1.1X -Added rooftop billboard -Changed lighting to slightly darker Version 1.0X -Added working ladders/climbable objects -Made full working barbwire fence Version 0.9 -Added steam to roof vent -Fixed minor error made during the creation of the last version Version 0.8 -Added fences and blue tarps to the rooftop Version 0.7 -Added W.I.P Barbwire fence (W/ damage) -Added Full working models -Added Jump Boards -PakRat enabled (All materials, models and animations are now included in the .BSP) -Fixed missing texture problem =Bugs= -No working ladders (Pipes and other's don't work or show up) -No working/Functioning doors (The doors show up, they just don't function yet) -Lighting is glitchy (Some area's are too dark as where others are too bright) -Shadow glitches (Some shadows cross under objects and glitch) -Map not optimized (45 Minute compile time and takes 5 minutes to load into hammer editor, This is not a problem in-game but makes it hard for me to make quick changes and test them) Version 0.6 -Raised the building leading to the red balcony -Added a maintenance building on top of the raised building -Changed the color of the roof's -Added skylights to the glass building -Added door to the balcony building and moved the building around to fit -Made red balcony connected -Moved the raised building to fit =Bugs= -Fences do no damage (Plan to add in next update) -Door on red balcony is blocked by a white square (Mapping Error) -Maintenance building texture is too large -Missing textures on some random buildings in the city (Causes crashing in hammereditor and in-game) -No Jumpboards -Missing models Version 0.5 -Added Blue roof at spawn -Added fences to block people from going to other buildings -Added antenna's on top of the spawn building -Added CinderBlocks and a paintcan to the spawn roof -Made textures smaller on roof -Changed ground texture -Edited old tall building and made it glass =Bugs= -Building straight ahead is too low -Missing models -Missing Textures -Missing buildings (What?) -Red Balcony is floating -Extremely poor resolution Version 0.4 -Added shard (FAILED) -Added 3D Skybox (FAILED) -Added dispacement ground (FAILED) -Added Edges to the rooftops -Added satellight dish to spawn roof =Bugs= -No gameplay implemented -Missing textures -Missing models -Red balcony is glitched and material's are colliding Version 0.3 -Added all avalible models =Bugs= -Test Version (INCOMPATIBLE) Version 0.2 -Made city 4X larger -Changed base texture to shiny_white =Bugs= -No gameplay implemented Version 0.1 -Created city using white developer texture -Created ground -Created skybox

PICTURES:

[Image: theedgebg17x0000.th.jpg]

[Image: theedgebg17x0001.th.jpg]

[Image: theedgebg17x0002.th.jpg]

[Image: theedgebg17x0003.th.jpg]

[Image: theedgebg17x0004.th.jpg]

[Image: theedgebg17x0005.th.jpg]

[Image: theedgebg17x0006.th.jpg]

[Image: theedgebg17x0007.th.jpg]
Posts: 139 Joined: Jan 2010 Reputation: 4
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Messages In This Thread
The Edge [SHOWCASE] - by ViDsTeR - 01-20-2011, 07:06 AM
RE: The Edge [SHOWCASE] - by iBiinky - 01-20-2011, 07:17 AM
RE: The Edge [SHOWCASE] - by ViDsTeR - 01-20-2011, 07:44 AM
RE: The Edge [SHOWCASE] - by asswad - 01-20-2011, 07:56 AM
RE: The Edge [SHOWCASE] - by ViDsTeR - 01-20-2011, 08:12 AM
RE: The Edge [SHOWCASE] - by ViDsTeR - 01-20-2011, 05:53 PM
RE: The Edge [SHOWCASE] - by Mr.Carge - 01-20-2011, 08:24 PM
RE: The Edge [SHOWCASE] - by Flatcher - 01-20-2011, 10:10 PM
RE: The Edge [SHOWCASE] - by ViDsTeR - 01-21-2011, 09:37 AM
RE: The Edge [SHOWCASE] - by ViDsTeR - 01-24-2011, 10:37 AM
RE: The Edge [SHOWCASE] - by Starkiller666 - 01-28-2011, 07:55 PM
RE: The Edge [SHOWCASE] - by ViDsTeR - 02-07-2011, 12:03 PM
RE: The Edge [SHOWCASE] - by ViDsTeR - 02-08-2011, 07:56 PM
RE: The Edge [SHOWCASE] - by Razzlemania - 02-08-2011, 08:00 PM
RE: The Edge [SHOWCASE] - by ViDsTeR - 02-08-2011, 08:03 PM
RE: The Edge [SHOWCASE] - by Razzlemania - 02-08-2011, 08:14 PM
RE: The Edge [SHOWCASE] - by ViDsTeR - 02-08-2011, 11:43 PM
RE: The Edge [SHOWCASE] - by Razzlemania - 02-09-2011, 07:08 AM
RE: The Edge [SHOWCASE] - by JackFlash - 02-09-2011, 02:27 PM
RE: The Edge [SHOWCASE] - by ViDsTeR - 02-09-2011, 06:37 PM
RE: The Edge [SHOWCASE] - by Starfighterjesus - 02-09-2011, 09:35 PM
RE: The Edge [SHOWCASE] - by ViDsTeR - 02-10-2011, 12:17 PM
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