HL2:DM Sandbox build models
(04-22-2011, 12:48 PM)Babeboom Wrote:(04-22-2011, 11:56 AM)Six222 Wrote: Babeboom... don't make decisions your not in charge with. We would love some decent and low-polygon building props such a these blocks and stuff, which would eventually replace the crappy blastdoors. But also some pretty neat high-polygon models for posing/video making etc would be brilliant. Like i said post some examples of some of your work, anything just to show of your skills... I say this because it's easy enough to make a rectangle like that, heck even i can do that and put it in game and i want to see how skilled you are with it
(04-22-2011, 12:21 PM)mIKe Wrote: We could use a few good build models... don't listen to the Norwegian!
I was just giving my opinion not a decision for the whole community. :|
I never said that Dragon's props idea was bad but the minecraft blocks idea that Jackflash made was bad. I am talking about minecraft blocks being the same size as they are in minecraft so each block would have their own wireframe wich would lag/crash people in big doses.
Just think the fact that you would need around 200 spawned blocks for a single wall. It would crash anyone if somebody made a base with only minecraft blocks. (And seeing that most of us are minecraft fans it will happen)
But, if the blocks are made bigger then sure it would work great.
Yeah okay... but you still not getting it. The blastdoors in are actually quite high-polygon models, the more polygons = the more your GPU has to render. But if we have these other low-polygon models your able to render many, many more models for just about the same cost.
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