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Our Own RP Mod/Plugin/System?

Started by mIKe, 07-18-2011, 09:55 PM13 replies5,197 viewsClosedLinear Mode
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Piluso best ex-admin ever Away 07-19-2011, 01:20 PM #10
Anything...?

What I think would be really neat is some sort of The Ship-esc game mode for TF2.

If anyone doesn't remember, The Ship was a multiplayer game where everyone was given a different name of someone to kill, and you had to kill them by the end of the round (or be killed). Murdering has to be strategic - you couldn't just kill your target in front of anyone! Some weapons were more discrete than others (ie. knife, syringe), and wouldn't alert nearby guards. That being said, you could pay guards and ship employees to "ignore" your crime, or give you information on your target's whereabouts. What it came out to was a unique multiplayer hitman-style game where everyone is out for each other and everyone is watching their backs.

There would definitely be some kinks to work out to make this TF2 compatible (such as no spy cloak, no sentries, no scout-speed running, "finding" weapons), but if there is any game to make it on, TF2 is it.
Posts: 545 Joined: Jan 2010 Reputation: 10

Messages In This Thread
Our Own RP Mod/Plugin/System? - by mIKe - 07-18-2011, 09:55 PM
RE: Our Own RP Mod/Plugin/System? - by Lladar - 07-18-2011, 10:04 PM
RE: Our Own RP Mod/Plugin/System? - by mIKe - 07-18-2011, 10:08 PM
RE: Our Own RP Mod/Plugin/System? - by Mr.Carge - 07-18-2011, 10:19 PM
RE: Our Own RP Mod/Plugin/System? - by Shadow - 07-18-2011, 10:27 PM
RE: Our Own RP Mod/Plugin/System? - by Flatcher - 07-18-2011, 10:31 PM
RE: Our Own RP Mod/Plugin/System? - by Rog - 07-18-2011, 10:35 PM
RE: Our Own RP Mod/Plugin/System? - by Michael - 07-19-2011, 05:03 AM
RE: Our Own RP Mod/Plugin/System? - by Piluso - 07-19-2011, 01:20 PM
RE: Our Own RP Mod/Plugin/System? - by Shitfuck69 - 07-19-2011, 01:27 PM
RE: Our Own RP Mod/Plugin/System? - by Adam - 07-19-2011, 02:57 PM
RE: Our Own RP Mod/Plugin/System? - by Tanner - 07-20-2011, 09:04 PM
RE: Our Own RP Mod/Plugin/System? - by Rog - 07-23-2011, 10:23 PM
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