Lag Solution?
Okay let's do some math... each packet that the server sends to the player is ROUGHLY 1280 bytes (in classic) a packet get's sent every frame. So the server usually runs at about 60fps so that's 1280 x 60 = 76800 bytes every second get's sent to a player. But this is only ONE player so say there's about 12 people on 12 x 76800 = 921600 bytes every second. Now the server is trying to send 921600 bytes of data to a player every SECOND. Now i'm sure that this is probably compressed and all sorts of other funky **** going on so i'd say there's a good 5000-921600 bytes of data getting sent every second, you trying doing this on your internet connection. :P
Posts: 125 Joined: Jan 2010
Reputation:
6
| Messages In This Thread |
|
Lag Solution? - by Lightningkeeper - 07-19-2011, 10:10 AM
RE: Lag Solution? - by Michael - 07-19-2011, 10:31 AM
RE: Lag Solution? - by Adam - 07-19-2011, 03:26 PM
RE: Lag Solution? - by mIKe - 07-19-2011, 04:42 PM
RE: Lag Solution? - by Six222 - 07-20-2011, 06:36 AM
RE: Lag Solution? - by Lightningkeeper - 07-22-2011, 03:14 PM
RE: Lag Solution? - by Michael - 07-22-2011, 04:26 PM
RE: Lag Solution? - by Six222 - 07-22-2011, 05:11 PM
RE: Lag Solution? - by st33nburgh - 07-23-2011, 08:00 PM
|
Users browsing this thread: 1 Guest(s)