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Lag Solution?

Started by Lightningkeeper, 07-19-2011, 10:10 AM8 replies2,035 viewsLinear Mode
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st33nburgh Bored of Minecraft. I'm not on much now. Offline 07-23-2011, 08:00 PM #9
(07-19-2011, 10:10 AM)Lightningkeeper Wrote: :dodgy: I know i speak for a LOT of people on the server when i say tremendous lag. Ops are always saying "We have 3 LARGE worlds." I think deleting a world or at least making it smaller could reduce lag. I dunno. Im not a genius with running servers so I could be wrong.
The lag used to be a lot better before the "server optimizations" came out in version 1.6. It's basically notches fault. My server on an older 2005 computer used to be able to handle 10 people easily. Now it struggles with 1...

The Bukkit developers, and a few others have fixed many of the major issues, mike also installed a performance improving plugin on the server, which helped a lot. Developers have done just about everything they can to fix up the lag. Pretty much any other fixes would have to be applied to the servers, AND minecraft on your own computer. translation: notch has to fix it with a minecraft update. He doesn't seem to be putting any effort into that. Imagine the lag in the new 1.8 update with all the new stuff he's adding.

If you aren't including the 1.6 update, though, The lag has nothing to do with the number of worlds. The worlds take up a relatively small amount of RAM. What takes up RAM and causes lag is the sheer NUMBER of players on the server. Each of them is modifying a different part of the world, and monsters have to spawn by them, often hundreds or even thousands of blocks away from any other player. Lag is just something that comes with a big server. Go to lostcraft. They have a 140 player player cap, and usually they have 80-100 players online. The lag is HORRIBLE. Then come back and play on this sever.
(07-22-2011, 05:11 PM)Six222 Wrote: Okay let's do some math... each packet that the server sends to the player is ROUGHLY 1280 bytes (in classic) a packet get's sent every frame. So the server usually runs at about 60fps so that's 1280 x 60 = 76800 bytes every second get's sent to a player. But this is only ONE player so say there's about 12 people on 12 x 76800 = 921600 bytes every second. Now the server is trying to send 921600 bytes of data to a player every SECOND. Now i'm sure that this is probably compressed and all sorts of other funky **** going on so i'd say there's a good 5000-921600 bytes of data getting sent every second, you trying doing this on your internet connection. :P
Dude, that's 921kb/s max That's slower than DSL

Most servers have 10gb/s connections, that's 10,000,000k/s
That's 10,000 players
(This post was last modified: 07-23-2011, 08:04 PM by st33nburgh.)
Posts: 264 Joined: Mar 2011 Reputation: 0

Messages In This Thread
Lag Solution? - by Lightningkeeper - 07-19-2011, 10:10 AM
RE: Lag Solution? - by Michael - 07-19-2011, 10:31 AM
RE: Lag Solution? - by Adam - 07-19-2011, 03:26 PM
RE: Lag Solution? - by mIKe - 07-19-2011, 04:42 PM
RE: Lag Solution? - by Six222 - 07-20-2011, 06:36 AM
RE: Lag Solution? - by Lightningkeeper - 07-22-2011, 03:14 PM
RE: Lag Solution? - by Michael - 07-22-2011, 04:26 PM
RE: Lag Solution? - by Six222 - 07-22-2011, 05:11 PM
RE: Lag Solution? - by st33nburgh - 07-23-2011, 08:00 PM
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