How do I make a normal looking cave without TNT?
Since a 'normal' looking cave is a bit erratic, moving in unpredictable directions, The best looking results (without TNT) would be a diamond pick and a lot of time.
Another option (which I have experience with) would be to use the /sphere command in WorldEdit. I have created some descent looking caves by making many holes of various sizes underground.
Example: Use the /sphere 0 # command to make globe shaped voids underground. The 0 is air and # value is the diameter. Create a start point with one small void then move around creating many more voids of various sizes. With a little practice it can look reasonably good.
Another option (which I have experience with) would be to use the /sphere command in WorldEdit. I have created some descent looking caves by making many holes of various sizes underground.
Example: Use the /sphere 0 # command to make globe shaped voids underground. The 0 is air and # value is the diameter. Create a start point with one small void then move around creating many more voids of various sizes. With a little practice it can look reasonably good.
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How do I make a normal looking cave without TNT? - by matt000024 - 12-16-2011, 02:59 PM
RE: How do I make a normal looking cave without TNT? - by JackFlash - 12-16-2011, 03:33 PM
RE: How do I make a normal looking cave without TNT? - by Blargh_14 - 12-16-2011, 03:59 PM
RE: How do I make a normal looking cave without TNT? - by st33nburgh - 12-16-2011, 04:08 PM
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