06-17-2012, 12:46 PM
This time around we need better structure within the Civil Protection.
Don't bring out all the divisions at the start. As the force grows it is acceptable to start relocating units into the different divisions such as Helix, Grid, etc.. But when starting back up, allow Union to grow to a good size and then start pulling out advanced, smarter players (good roleplayers) to take on the roles of the other divisions.
Don't bias Civil Protection applications just because the player is also an mR member or they've been around mR a while. Accept them based on their ability to roleplay properly.
New recruits REQUIRE training. It should be MANDATORY. Like learning how fucking doors work. The biggest problem I noticed was how airlocks and side entrances were handled - units just walking right through without stopping to make sure the airlock is clean before proceeding, and just plain not checking behind them when entering the door.
Block Inspections should be handled more seriously, and strictly. There should be properly built inspection zones that allow for units to traverse it easily, but for the citizens moving through it to be closed in and bottle-necked to the point where causing mass disruption and general trolling by running around like tards becomes nearly impossible.
There should be serious consequences to publicly assaulting citizens or units. Laws should be as strict and serious as they are in the actual game. This makes underground black market shit actually happen underground - and the streets will be where only minor offenses happen. We want to eliminate guns being EVERYWHERE, and we also want to stop the mingepunching. By detaining offenders for long periods of time, or fining them, or something, we create a fear of getting caught. If you run, you're going to eventually get caught - it will be inevitable. We want to eliminate the need to run in the first place. If handled properly only the good roleplayers will have their hands on weapons, and if they handle that properly then the guns should remain in their hands.
This is part rant and part constructive input. I'd hate to see any good intentioned effort go to waste because some things weren't thought through all the way. Close attention must be paid to all details. If you leave something out, half-baked, then it's going to fail again.
Don't bring out all the divisions at the start. As the force grows it is acceptable to start relocating units into the different divisions such as Helix, Grid, etc.. But when starting back up, allow Union to grow to a good size and then start pulling out advanced, smarter players (good roleplayers) to take on the roles of the other divisions.
Don't bias Civil Protection applications just because the player is also an mR member or they've been around mR a while. Accept them based on their ability to roleplay properly.
New recruits REQUIRE training. It should be MANDATORY. Like learning how fucking doors work. The biggest problem I noticed was how airlocks and side entrances were handled - units just walking right through without stopping to make sure the airlock is clean before proceeding, and just plain not checking behind them when entering the door.
Block Inspections should be handled more seriously, and strictly. There should be properly built inspection zones that allow for units to traverse it easily, but for the citizens moving through it to be closed in and bottle-necked to the point where causing mass disruption and general trolling by running around like tards becomes nearly impossible.
There should be serious consequences to publicly assaulting citizens or units. Laws should be as strict and serious as they are in the actual game. This makes underground black market shit actually happen underground - and the streets will be where only minor offenses happen. We want to eliminate guns being EVERYWHERE, and we also want to stop the mingepunching. By detaining offenders for long periods of time, or fining them, or something, we create a fear of getting caught. If you run, you're going to eventually get caught - it will be inevitable. We want to eliminate the need to run in the first place. If handled properly only the good roleplayers will have their hands on weapons, and if they handle that properly then the guns should remain in their hands.
This is part rant and part constructive input. I'd hate to see any good intentioned effort go to waste because some things weren't thought through all the way. Close attention must be paid to all details. If you leave something out, half-baked, then it's going to fail again.