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Specifications & Requirements for mR Neighborhood

Started by mIKe, 03-02-2010, 02:51 AM18 replies5,647 viewsLinear Mode
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asswad Unregistered 03-03-2010, 02:30 PM #4
I need to learn Hammer quickly, Or find somebody who can do it, I already have my whole home drawn out, LOL TELEPHONE/police box on a street corner, You enter it and it teleports you to a room under the map, *Dosn't need to look like inside of TARDIS, just a room*

Either way ill figure out some way to do this.

But yeah that map layout seems cool. Perhaps some open fields, and THEN the gated community in the center? or somewhere.

As for your idea for open slots for visitor builders, Lol it should be like a Permission only thing. But thats just a idea.

There should be a lake, that would be cool, and I like the idea of Night/day, Perhaps the community should also have a switch in a security room or Mikes room, This switch turns on a big energy field which nobody can enter, (unless they have noclip) Say if we got people building off of or in and we don't want them too. THAT or have a switch in each house, therefor nobody can pass thru.
(This post was last modified: 03-03-2010, 02:33 PM by DrKamina.)

Messages In This Thread
Specifications & Requirements for mR Neighborhood - by asswad - 03-03-2010, 02:30 PM
Specifications & Requirements for mR Neighborhood - by GuiltySpark - 03-05-2010, 03:23 AM
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