07-07-2015, 06:07 PM
Good that there's some step being taken towards getting rules, the past week or two have been pretty hectic in terms of RP, though it's usually quite peaceful (well, meta-peaceful). I do think some kind of currency should be put in place to limit army sizes etc, as players seem to have unlimited amounts of units. A delay for creating units could possible also work (Order a set of units during a turn and they become usable at the beginning of your next turn - would reduce a number of surprise out of nowhere attacks). I also think some kind of capture rule could be useful, whereby a user would attack a city one turn and have to wait until their next turn to claim it - this would give users the opportunity to fight back, provided their currently ordered units were enough to defend their city. This would add some strategy to battles as you'd have to plan out your production of units to protect yourself in the event of an attack. We could also have a thread with turns labeled - When you finish a turn post that you've finished it, what you did during it and how much it cost etc.
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