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Specifications & Requirements for mR Neighborhood

Started by mIKe, 03-02-2010, 02:51 AM18 replies5,647 viewsThreaded Mode
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Tai Huu Professional Anus Swindler Offline 03-05-2010, 12:49 AM #11
I call 7.


Dunno, if Random doesn't take the job. Then I'm up for the main part and attempt Hammer one last time, though the catch is that someone has to take care of the bugs. Because I simply can't do any effective bug fixing at all.. (As previously shown before and does that whole "Kill," my morale thing).
Posts: 472 Joined: Jan 2010 Reputation: 3
GuiltySpark Unregistered 03-05-2010, 03:23 AM #12
I call....whatever one that is not taken...32?
asswad Unregistered 03-05-2010, 07:50 AM #13
Ill take slot 19.
Rand0mNumbers Needs dusting off Offline 03-21-2010, 03:00 AM #14
Just thought of something: Do not use camera/monitor entities.
DM can only support 1 set at a time.


Edit:
Seeing as how no one has a suggestion on the sky, I propose the following: Once people complete their houses, we should choose the most common aspects of all submissions and decide from there.
(This post was last modified: 03-21-2010, 03:04 AM by Rand0mNumbers.)
Posts: 50 Joined: Jan 2010 Reputation: 2
.Lb Retired Away 03-21-2010, 08:14 AM #15
Lot 12.
Need to get Hammer back on this build
Posts: 573 Joined: Jan 2010 Reputation: 2,024
Blaze I am a loli Offline 03-21-2010, 11:30 AM #16
Im in, 31
Posts: 235 Joined: Jan 2010 Reputation: 1
Starfighterjesus Administrator Offline 03-26-2010, 07:08 AM #17
29
Posts: 164 Joined: Jan 2010 Reputation: 1
ExTrEmEkIlLeR Put the lime in the coconut Offline 03-26-2010, 08:27 AM #18
I'll be on 16 I guess
Posts: 140 Joined: Jan 2010 Reputation: 0
Sgt.Firefly Junior Member Offline 03-26-2010, 03:16 PM #19
I'll get 24
Posts: 104 Joined: Jan 2010 Reputation: 0
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