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New Advmap?

Started by Blobthe15, 02-18-2011, 10:03 PM16 replies4,825 viewsThreaded Mode
PollShould there be another Advmap?
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YES!
57.14%4
NO!
42.86%3
Total 7 vote(s) * You voted for this item. Show Results
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Blobthe15 Baby Member Offline 02-18-2011, 10:03 PM #1
I was wondering about a new advmap. In the contest I'm seeing some great entries from Ops and Adv's alike.

Personally, I see advmap as a place for both adv's and Ops. I find it almost sad when I see people well up the ladder building on guestland, good buildings too not just like a giant dot, just to be cleared every week. Everyday I see multiple advs on, yet builders have 5 maps and we have 1.

Plus, around level 10 to level 20 of advmap are flooded with active_lava. Pics to come Later.

I don't want to stress the system, but we basically need another advmap.

Yes there are large gaps between buildings, but I think that adv's and ops are somewhat past the "10x10 house" Idea. We're starting to get into "Columbia" Ideas, and we want to build bigger things. More artsy than having a real purpose.


P.S. When you create Advmap, Please make less underground space. I think most people build above the ground rather than below it. Below you have to clear ground, make space, change walls from dirt to etc. etc.
Posts: 28 Joined: Nov 2010 Reputation: 0
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BigZed CoR to the Core Offline 02-19-2011, 01:54 AM #2
Agreed, advs do need another map. Maybe just change one of the builderworlds into an advmap, so there's no new maps cluttering up the server, or something. I must disagree on the underground space though, because that is my favorite place to build. Smile
Posts: 36 Joined: Jan 2011 Reputation: 8
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Michael The Judge Offline 02-19-2011, 05:45 AM #3
When I made the first builderland, I figured people would just clear it semi-regularly like guestland, rather than stacking more of them. lets be honest, there might be the odd really exceptional build that's worth saving more permenantly, but there's no point in saving the every day kind of stuff forever, The fun part of minecraft is the building, not the keeping.
Posts: 1,976 Joined: Jan 2010 Reputation: 30
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iBiinky Zerg Offline 02-19-2011, 08:44 AM #4
(02-19-2011, 05:45 AM)Michael Wrote: When I made the first builderland, I figured people would just clear it semi-regularly like guestland, rather than stacking more of them. lets be honest, there might be the odd really exceptional build that's worth saving more permenantly, but there's no point in saving the every day kind of stuff forever, The fun part of minecraft is the building, not the keeping.

That was the point of the builderworld, but I guess someone decided to make seven thousand other ones instead of just clearing it.

_____________________________________________________________
On another note,
Maybe instead of making more "adv.worlds"and "builderworlds" we should make more theme maps like redfaction and mR desert. In fact, im pretty sure that is what we will do, and if the advanced builders really want another flat freebuild map, we can make ONE more for them. I am sure this would not be an issue.



P.S. I have yet to see anything close to rivaling columbia, and i'm sure it will be a while before I do. Keep on trying though guys, because honestly if you build something that rivals columbia I will be thoroughly impressed.
Posts: 235 Joined: Sep 2010 Reputation: 4
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Munchhead Fussy Fidget Pot Offline 02-19-2011, 11:39 AM #5
I agree with Micheal, because most of the things in in the builderworld or on the advmap are ust things noone would care if they get deleted. But some some are still worth saving... And you cant judge over buildings like: "This one sucks, well delete it." and "This one is okay well dave it." because that might be disturbing for builders who arent that good but are still proud of their buildings.I think we could clear some of the builderworlds.. at least the.. "unimportant" stuff. (you know what I mean). But a new advmap yould still be helpful. (Sorry for grammar Confused)
Posts: 350 Joined: Jan 2011 Reputation: 15
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Blobthe15 Baby Member Offline 02-19-2011, 01:55 PM #6
I think (replying to my own thread) That if we do just clear advmap, we should just clear all of it, and if someone wants something kept, we could have like a 1 week period to claim yo buildings.

1 more idea, maybe a castle map? Just sayin.
(02-19-2011, 01:55 PM)Blobthe15 Wrote: I think (replying to my own thread) That if we do just clear advmap, we should just clear all of it, and if someone wants something kept, we could have like a 1 week period to claim yo buildings.

1 more idea, maybe a castle map? Just sayin.

Medieval map?
(This post was last modified: 02-19-2011, 02:03 PM by Blobthe15.)
Posts: 28 Joined: Nov 2010 Reputation: 0
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Queenofmc Regular Offline 02-19-2011, 03:06 PM #7
[quote='Blobthe15' pid='11182' dateline='1298145353']
I think (replying to my own thread) That if we do just clear advmap, we should just clear all of it, and if someone wants something kept, we could have like a 1 week period to claim yo buildings.

1 more idea, maybe a castle map? Just sayin.
[quote='Blobthe15' pid='11182' dateline='1298145353']

Someone better warn me if this is going to happen. All my serious builds are on that map. D:<

Posts: 139 Joined: Jan 2011 Reputation: 3
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Dutchmerc Over 9000 bans Offline 02-19-2011, 05:49 PM #8
I think we should delete some of the stuff, some of it isn't really Adv. map worthy.
Posts: 170 Joined: Sep 2010 Reputation: 4
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iBiinky Zerg Offline 02-19-2011, 07:23 PM #9
(02-19-2011, 05:49 PM)Dutchmerc Wrote: I think we should delete some of the stuff, some of it isn't really Adv. map worthy.

According to who... let me purple and lladar decide what is worthy or not, you worry about yourself.
Posts: 235 Joined: Sep 2010 Reputation: 4
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asswad Unregistered 02-19-2011, 08:30 PM #10
(02-19-2011, 07:23 PM)iBiinky Wrote:
(02-19-2011, 05:49 PM)Dutchmerc Wrote: I think we should delete some of the stuff, some of it isn't really Adv. map worthy.

According to Who.. let me purple and lladar decide what is worthy or not, you worry about yourself.

If you are going to use that word, make it bold :#
(This post was last modified: 02-19-2011, 08:31 PM by DrKamina.)
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