FeedBack
We need feedback on the HL2DM server. We need to know whats missing, what isnt working and what is crashing.
I will have chat commands working in 2 days.
Also I was thinking of porting the plugin to TF2, I would like to hear you're thoughts on this and what ideas you might have for it.
Any feedback is btter than NONE..
I will have chat commands working in 2 days.
Also I was thinking of porting the plugin to TF2, I would like to hear you're thoughts on this and what ideas you might have for it.
Any feedback is btter than NONE..
Posts: 24 Joined: Apr 2011
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0
For Tf2, I'd love to see some weapon altering mods, maybe like a BanHammer, I've always wanted that for the idiots on there that I end up having to kick/ban to continue to keep the going game fun for the others on the server.
Least you could take them out stylishly.
Other ideas, A RPG based sort of set-up, Such as picking a type of class, Doesn't matter what class you are (Game-wise) But this could give you special little attack or Defense abilities while fighting, You level the stuff up by killing, capping, winning games, etc. I dunno it would certainly destroy the normal concept of Tf2 but It would be fun.
And, I'd really like to see a build system of sorts, Dunno how but there are plenty of Tf2 props we could use.
I can't state my ideas all at once because it will take time to think it up.
Least you could take them out stylishly.
Other ideas, A RPG based sort of set-up, Such as picking a type of class, Doesn't matter what class you are (Game-wise) But this could give you special little attack or Defense abilities while fighting, You level the stuff up by killing, capping, winning games, etc. I dunno it would certainly destroy the normal concept of Tf2 but It would be fun.
And, I'd really like to see a build system of sorts, Dunno how but there are plenty of Tf2 props we could use.
I can't state my ideas all at once because it will take time to think it up.
Currently for the Dm server these are some of the things that I think are still missing.
+rotation
!help
!commands
!delbeam
!conbeam
!strider_gun
!Motd
!beams arent working anymore
!convert doesn't work anymore
Admin, Builder and Guest groups
the overlay "owner:name and prop name
upport01"
If you make a !door and !button it opens all doors regardless of who owns them
the servers auto prop cleanup does not work,
Umm, thats all I can currently think of.
But a Tf2 port would be quite interesting. would it consist of the same props?
+rotation
!help
!commands
!delbeam
!conbeam
!strider_gun
!Motd
!beams arent working anymore
!convert doesn't work anymore
Admin, Builder and Guest groups
the overlay "owner:name and prop name
upport01"If you make a !door and !button it opens all doors regardless of who owns them
the servers auto prop cleanup does not work,
Umm, thats all I can currently think of.
But a Tf2 port would be quite interesting. would it consist of the same props?
(This post was last modified: 04-10-2011, 02:19 PM by JackFlash.)
Posts: 313 Joined: Jan 2010
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4
I was thinking about making a system that for each kill a player gets they get some sort of bonus. I just have not thought of what yet.
As for DM I have fixed !convert already and I do plan on bringing back the overlay system just have not added it yet.
I was working on stridergun but I need time to think of how I wanna redo it. Im gonna make it better but different.
As for DM I have fixed !convert already and I do plan on bringing back the overlay system just have not added it yet.
I was working on stridergun but I need time to think of how I wanna redo it. Im gonna make it better but different.
Posts: 24 Joined: Apr 2011
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0
Well... it seems we need to implement not only a prop deletion time scheme but some sort of server restart every now and then. People are coming to me to complain about reliable snapshot errors and the fact we don't allow ent_fire.
But don't allow ent_fire.
But don't allow ent_fire.
Posts: 301 Joined: Sep 2010
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