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Started by Mark, 04-10-2011, 12:20 PM43 replies10,709 viewsThreaded Mode
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Mark Baby Member Offline 04-11-2011, 09:56 AM #31
(04-11-2011, 09:53 AM)Six222 Wrote: Can we get some feedback for HL2DM first, seeing as it's our main priority to get finished?

Six, I got say commands fully working now, I also fixed zombies!!!

Im at work atm but I have the next 4 days off O:!
(This post was last modified: 04-11-2011, 09:56 AM by Mark.)
Posts: 24 Joined: Apr 2011 Reputation: 0
Six222 Regular Offline 04-11-2011, 09:57 AM #32
(04-11-2011, 09:56 AM)Mark Wrote:
(04-11-2011, 09:53 AM)Six222 Wrote: Can we get some feedback for HL2DM first, seeing as it's our main priority to get finished?

Six, I got say commands fully working now, I also fixed zombies!!!

Im at work atm but I have the next 4 days off O:!

Sweet! Smile
Posts: 125 Joined: Jan 2010 Reputation: 6
asswad Unregistered 04-11-2011, 10:41 AM #33
(04-11-2011, 08:38 AM)Mark Wrote: Yes I can literally port the mR server to TF2

Do eit.

We charge people HATS to be able to spawn props, Gather shittons of hats, Charge them more hats to be able to do special commands, Gather massive amount of hats, Sell the hats for money & pick-choose what we like, Profit.
Mark Baby Member Offline 04-11-2011, 10:52 AM #34
We really need to make a TODO list. That would help keep track of things.
As I said people, ANY feedback is better than NONE!
Posts: 24 Joined: Apr 2011 Reputation: 0
Diggity_Dan The Building_Beaner! Offline 04-11-2011, 12:07 PM #35
Opa found a new glitch, if someone walks through when I'm deleting then everytime I delete a prop they take damage.
!beams no longer work or were removed
a few of my savespawns hardlock the server even though there's no odd props in them.
Uhh ya. but Great job on the servers guys it is drastically more stable! and epically awesome :P
Posts: 313 Joined: Jan 2010 Reputation: 4
Mark Baby Member Offline 04-11-2011, 12:11 PM #36
(04-11-2011, 12:07 PM)Diggity_Dan Wrote: Opa found a new glitch, if someone walks through when I'm deleting then everytime I delete a prop they take damage.
!beams no longer work or were removed
a few of my savespawns hardlock the server even though there's no odd props in them.
Uhh ya. but Great job on the servers guys it is drastically more stable! and epically awesome :P

Gimme you're steamid and the load name and I will check it out. Beams were removed, I blame six!, ill readd them when I get back today, as for delete do they die when you do it? or what?
Posts: 24 Joined: Apr 2011 Reputation: 0
Diggity_Dan The Building_Beaner! Offline 04-11-2011, 01:07 PM #37
No, they just take damage but killing them would be nice again :P "admin only?" and I will send you the savename and id on steam.
Posts: 313 Joined: Jan 2010 Reputation: 4
JackFlash Regular Offline 04-11-2011, 01:42 PM #38
(04-11-2011, 10:52 AM)Mark Wrote: We really need to make a TODO list. That would help keep track of things.
As I said people, ANY feedback is better than NONE!


HL2dm TO DO list:
- - - - - - - - - - - - - - - - - - -
1. Create HL2dm TO DO list
2. * * * * * *
3. * * * * * *
Posts: 374 Joined: Apr 2010 Reputation: 9
Mr.Carge Forum Member Offline 04-11-2011, 03:10 PM #39
I want the NPCs back with an AI control. But not if it takes focus away from the main system or lets the server crash too much, also is the prop delete timer up? And is this the only map we'll use?
Posts: 301 Joined: Sep 2010 Reputation: 1
Mark Baby Member Offline 04-15-2011, 11:55 AM #40
Server is currently down atm, im working on getting it back up if anyone cares <.< most recent valve update broke every plugin, they added some **** but broke everything lol...

Waiting for SDK update from repo atm, I have everything working besides creating entities and a few other random things, but it will be fixed soon no worries.
Posts: 24 Joined: Apr 2011 Reputation: 0
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