HL2:DM Sandbox build models
So this is Dragon from about a year ago or so, but anyway. Shortly before becoming inactive I made a few cheesy blocks in sketchup, but now I've learned a lot about 3ds max. I wanted to take another try at making the models since they only take me a couple minutes at most. What I wanted to know was what sizes/shapes people wanted to see and in what style. Let me know if you have any ideas!
Here's an example that took 10 seconds based off the sourceforts blocks somewhat:
Here's an example that took 10 seconds based off the sourceforts blocks somewhat:
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(04-21-2011, 06:38 AM)Blade Wrote: Look, its a flat panel TV!!
I know right, but that's how sourceforts looked D: though I can make them look like anything you want, I just suggest that if you reccomend a style, keep it somewhat low detail in case these do end up used a lot (woo). Suggest anything you want that can help you build, not just boring flat panels too.
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(04-21-2011, 01:26 PM)JackFlash Wrote: Minecraft in HL2dm.
How about replicating all (or most of) the blocks from Minecraft?
So people can build bases with over 9000 minecraft blocks that will make any person crash just by looking at it :/ ?
No thanks, we already have problems with blastdoors(Bad wireframe) and support01(Need many to make the base look good) and they are much huger objects and still lag people when players look at them.
(This post was last modified: 04-22-2011, 07:21 AM by Babeboom.)
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(04-22-2011, 07:21 AM)Babeboom Wrote:(04-21-2011, 01:26 PM)JackFlash Wrote: Minecraft in HL2dm.
How about replicating all (or most of) the blocks from Minecraft?
So people can build bases with over 9000 minecraft blocks that will make any person crash just by looking at it :/ ?
No thanks, we already have problems with blastdoors(Bad wireframe) and support01(Need many to make the base look good) and they are much huger objects and still lag people when players look at them.
Babeboom... don't make decisions your not in charge with. We would love some decent and low-polygon building props such a these blocks and stuff, which would eventually replace the crappy blastdoors. But also some pretty neat high-polygon models for posing/video making etc would be brilliant. Like i said post some examples of some of your work, anything just to show of your skills... I say this because it's easy enough to make a rectangle like that, heck even i can do that and put it in game and i want to see how skilled you are with it

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(04-22-2011, 11:56 AM)Six222 Wrote: Babeboom... don't make decisions your not in charge with. We would love some decent and low-polygon building props such a these blocks and stuff, which would eventually replace the crappy blastdoors. But also some pretty neat high-polygon models for posing/video making etc would be brilliant. Like i said post some examples of some of your work, anything just to show of your skills... I say this because it's easy enough to make a rectangle like that, heck even i can do that and put it in game and i want to see how skilled you are with it
(04-22-2011, 12:21 PM)mIKe Wrote: We could use a few good build models... don't listen to the Norwegian!
I was just giving my opinion not a decision for the whole community. :|
I never said that Dragon's props idea was bad but the minecraft blocks idea that Jackflash made was bad. I am talking about minecraft blocks being the same size as they are in minecraft so each block would have their own wireframe wich would lag/crash people in big doses.
Just think the fact that you would need around 200 spawned blocks for a single wall. It would crash anyone if somebody made a base with only minecraft blocks. (And seeing that most of us are minecraft fans it will happen)
But, if the blocks are made bigger then sure it would work great.
(This post was last modified: 04-22-2011, 01:01 PM by Babeboom.)
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