mRfreespace
Tai Huu Wrote:Lol..when this map is finished..Michael is going to get a little more pissy since this map will most likely require more graphical tension tackled with huge bases
Yes huge bases for war....what I've seen lately lol. But I like the grass textures mIKe is getting. They look great.
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The map won't nearly lag as bad and the original freespace. Freespace had a lot of errors, and LB fixed a lot of them. (He's cool like that)
The server is running 100x better with the new version that is on there now.
The server is running 100x better with the new version that is on there now.
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Alright
So i have the place rebuilt with all new flooring
I need to recreate hills and such, but before i do that i want any ideas of buildings and such to be added so i don't have to backtrack later on.
If you could, please edit my files with drawings via paint or whatever with what you want as reference.
I made a 3D skybox with water, right now i need to work on it a little to make it match, but its functional.
The skybox can be altered... i was thinking along the lines of freespace being "earth" surrounded by water
Heaven and **** are still in progress once i settle this landscaping business
So i have the place rebuilt with all new flooring
I need to recreate hills and such, but before i do that i want any ideas of buildings and such to be added so i don't have to backtrack later on.
If you could, please edit my files with drawings via paint or whatever with what you want as reference.
I made a 3D skybox with water, right now i need to work on it a little to make it match, but its functional.
The skybox can be altered... i was thinking along the lines of freespace being "earth" surrounded by water
Heaven and **** are still in progress once i settle this landscaping business
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mIKe Wrote:Freespace looks rather dull with no hills...
Come on 'shoppers, get with the designs! Now is your chance to have a map the way you want it, so get on it!
I may not have a design, but I feel the following tools will be useful:
I messed with this for a while: http://developer.valvesoftware.com/wiki/...ion_Models
If you have Sandbox2 (see Crysis), you can generate the terrain there, export it to a grayscale bmp, import it using DispGen, and import the vmf with Hammer.
I should note that I can't get DispGen working on 7 64bit (run as admin and compatibility mode don't work). It works on XP though. You'll have to copy the two dlls into your windows/system32 directory.
Additionally, Nem's Terrain Generator is a decent alternative.
If you want a more up-to-date tool, Twister is an excellent program.
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