Lagland
Want to know how to reduce lag? cut the server to a private only. It might sound drastic, but it is true, back when I first joined there rarely was lag, there was a max of 20 people on the server, but only about 10 were on at once. Now we have anywhere from 5-30 that I've seen. Add to that flymods, and we have a problem mIKe can't fix.
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(06-05-2011, 07:02 AM)FutileResistance Wrote: Want to know how to reduce lag? cut the server to a private only. It might sound drastic, but it is true, back when I first joined there rarely was lag, there was a max of 20 people on the server, but only about 10 were on at once. Now we have anywhere from 5-30 that I've seen. Add to that flymods, and we have a problem mIKe can't fix.
there has to be a way to stop the fly mod or even have a system that auto bans flymodders
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it's lagging because when notch released version 1.6, he CREATED more bugs than he fixed. 1.6 is... well... ****
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I think the root cause of lag is both increased number of players and fly mods. Every time a block is placed or broke the server has to write new info to the hard drive.
The more players, the more data has to be updated every second. With fly or pilot mods, the server has to update player positions and block postions even faster.
Now add more than one map running at the same time and you have lag.
If the hardware has the capacity for updating 20 players at the same time then it may be too many mods and/or too many maps. In my opinion, all fly and pilot mods should not be allowed under any circumstances. Possibly banning those who keep using them.
Mike would have a better idea just what the major cause of the lag is since he closely monitors server operations.
The more players, the more data has to be updated every second. With fly or pilot mods, the server has to update player positions and block postions even faster.
Now add more than one map running at the same time and you have lag.
If the hardware has the capacity for updating 20 players at the same time then it may be too many mods and/or too many maps. In my opinion, all fly and pilot mods should not be allowed under any circumstances. Possibly banning those who keep using them.
Mike would have a better idea just what the major cause of the lag is since he closely monitors server operations.
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If they want to fly, use /rise or /mc.
Same thing, no harm to the server.
Same thing, no harm to the server.
(06-07-2011, 11:00 AM)Munchhead Wrote: Isnt there a way to make an auto-kick system for flymodders?
there are servers that use server mods that do just that
as far as i know the rainbow-mcgrs.servegame.com uses it...if you travel too fast then you are kicked displaying a message saying "you were moving too fast.hacking?"
this has displayed when i have fallen into world holes.it can get annoying btu now i avoid all world holes
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