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Our Own RP Mod/Plugin/System?

Started by mIKe, 07-18-2011, 09:55 PM13 replies5,197 viewsClosedThreaded Mode
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mIKe Funder of [mR] Offline 07-18-2011, 09:55 PM #1
That's right folks... This thread is being watched very closely by some pretty advanced coders and programmers.

What do we want in our OWN RP MOD? Do we want it on GMod, TF2, DM... or how about ALL OF THEM? 4 or 5 different servers based on the same type of RP in different games. How's this sound?

What do we want in a Role Play system. Let's get serious folks.
Posts: 1,735 Joined: Aug 2010 Reputation: 32
Lladar Unregistered 07-18-2011, 10:04 PM #2
I think this would be interesting. Your brother should get on TS sometime and talk to use about what we're looking for. Perhaps even RPing with us on another server to get a feel as well.

+1
mIKe Funder of [mR] Offline 07-18-2011, 10:08 PM #3
(07-18-2011, 10:04 PM)LordLladar Wrote: I think this would be interesting. Your brother should get on TS sometime and talk to use about what we're looking for. Perhaps even RPing with us on another server to get a feel as well.

+1

He does't like to interact with people anymore. As a matter of fact he's sort of just a computer now. I just input suggestions and wait a few moments for things to process and out comes his solution, which is usually: "You're just jealous..."

Actually he's just sort of busy... toss some ideas around in this thread and he'll crack open a bottle of jack and start messin around in C++

And he also wants to see how interested you nubs are in this so please POST.
Posts: 1,735 Joined: Aug 2010 Reputation: 32
Mr.Carge Forum Member Offline 07-18-2011, 10:19 PM #4
Serious RP? but what's the theme?
We could do:
HL2RP ( Lladar, Y U NO?)
Real lifelike RP(lolwut)
Apocalypse RP (Fallout-ish, with maybe a little bit of government)
Zombie Apocalypse (could have zombie players, and survivors)
Legend of Zelda
Minecraft RP
Gordon Freeman RP
Bank heist RP? Or something like that? One player is a cop, and the burglars that die, the more cops show up ( so on and so forth)
Real Life (no coding necessary, or even a server, just go outside)
Open-World RP like Clockwork.
Turf wars.
Posts: 301 Joined: Sep 2010 Reputation: 1
Shadow le reckoning Offline 07-18-2011, 10:27 PM #5
1. Stats such as Strength, Agility, Stamina etc.

2. Iron Sights

3. Head bobbing while walking/running.

4. Factions such as Civil Protection, Rebels, Gangs

Will think of more stuff.

Posts: 703 Joined: Jan 2010 Reputation: 10
Flatcher Unregistered 07-18-2011, 10:31 PM #6
THIS IS RELEVANT TO MY INTERESTS. I FIND THIS RATHER INTERESTING.
Rog Regular Offline 07-18-2011, 10:35 PM #7
I'm ok with just a gmod hl2rp server, but it would be really interesting to see this.
Posts: 99 Joined: Sep 2010 Reputation: 1
Michael The Judge Offline 07-19-2011, 05:03 AM #8
on Gmod, for sure.

I think we should make sure that, whatever setting we choose (I am sooo in favour of fallout rp) that no single group is *too* dominant. In hl2rp for example the cps are often over the top, and end up attracting people who just want to be bullies. Yes this makes sense in terms of the story, but it isn't always that fun.

elaborating on some random fallout rp ideas. And this stuff could just be added to an existing plugin probably.
how about you start join the server and you get to pick wastelander or raider. The raiders would need to spawn at the opposite side of the map, and would start off with some **** gear. and the civilians could spawn at a town, somewhere with some defences. Civilians could apply for higher up roles like NCR soldiers and join other groups like the Brotherhood of Steel, if they qualify. maybe raiders could graduate to ceasars legion. but hopefully most random dmers and mingebags would be attracted to the raiders side, making them easy to identify and perfectly acceptable to shoot on sight. heh.
something that absolutly should be in any rp that includes a "back to basics" element - crops! you should be able to grow things. I remember this being in gmod survival years ago so it can't be that hard. you could have a little foritified farming town.
Incorperate skills to be able to manufacture/mine/scavange things, along with a luck roll. It's worked for dnd for 30 years. what I'm thinking of is crafting areas requiring certian parts, like to make guns you need gun parts, which you'd have to make out of metal, have to either mine the metal or melt down scrap. Get scrap from discarded props, and maybe some placed nodes on the map. and mine from other nodes placed on the map. If you had a couple of different resources like wood, rock, metal, plastic you could use them in various combinations to allow you to spawn props to build with as well as crafting.

ok that's a bit stream of conciousness but thems my ideas.
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Starfighterjesus Administrator Offline 07-19-2011, 06:19 AM #9
Fallout RP with factions possibly, almost like survival.

Western RP saloons, shoot outs robberies, (no giant mechanical spiders)

or like, Apocalypse Western RP, a back drop of a cracked colony or city, with fallout shelters old shanty saloons.
radioactive areas, zombies ect.

Cowboys
Villians
Mad Scientists
Ex-CP
Underground Dwellers
Zombies
Aliens
(This post was last modified: 07-19-2011, 06:24 AM by Starfighterjesus.)
Posts: 164 Joined: Jan 2010 Reputation: 1
Piluso best ex-admin ever Away 07-19-2011, 01:20 PM #10
Anything...?

What I think would be really neat is some sort of The Ship-esc game mode for TF2.

If anyone doesn't remember, The Ship was a multiplayer game where everyone was given a different name of someone to kill, and you had to kill them by the end of the round (or be killed). Murdering has to be strategic - you couldn't just kill your target in front of anyone! Some weapons were more discrete than others (ie. knife, syringe), and wouldn't alert nearby guards. That being said, you could pay guards and ship employees to "ignore" your crime, or give you information on your target's whereabouts. What it came out to was a unique multiplayer hitman-style game where everyone is out for each other and everyone is watching their backs.

There would definitely be some kinks to work out to make this TF2 compatible (such as no spy cloak, no sentries, no scout-speed running, "finding" weapons), but if there is any game to make it on, TF2 is it.
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