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Map help

Started by Starfighterjesus, 02-25-2010, 07:09 PM4 replies44 viewsThreaded Mode
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Starfighterjesus Administrator Offline 02-25-2010, 07:09 PM #1
I've done several compiles in this week, but now when i compile and run my map hl2dm crashes, idk what i did, maybe my props, and the skybox wont load either.




** Executing...
** Command: "c:\program files (x86)\steam\steamapps\starfighterjesus\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\starfighterjesus\half-life 2 deathmatch\hl2mp" "C:\Users\Eric\Desktop\Eric Desktop\maps\mr2_cove_v18"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\starfighterjesus\half-life 2 deathmatch\hl2mp\materials
Loading C:\Users\Eric\Desktop\Eric Desktop\maps\mr2_cove_v18.vmf
"materials/nature/blendrockdirt005a_tooltexture.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 792 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\Eric\Desktop\Eric Desktop\maps\mr2_cove_v18.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1164390 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4687 texinfos to 2341
Reduced 120 texdatas to 113 (2903 bytes to 2635)
Writing C:\Users\Eric\Desktop\Eric Desktop\maps\mr2_cove_v18.bsp
10 seconds elapsed
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Eric\Desktop\Eric Desktop\maps\mr2_cove_v18.bsp" "c:\program files (x86)\steam\steamapps\starfighterjesus\half-life 2 deathmatch\hl2mp\maps\mr2_cove_v18.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\starfighterjesus\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\starfighterjesus\half-life 2 deathmatch\hl2mp" +map "mr2_cove_v18"
(This post was last modified: 02-26-2010, 11:14 AM by Rand0mNumbers.)
Posts: 164 Joined: Jan 2010 Reputation: 1
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Sgt.Firefly Junior Member Offline 02-25-2010, 07:14 PM #2
well first of all it seems you have too many un-happy people in your map code. That may be a contributing factor.

But seriously, this can be caused by one of many factors. I just have a few questions to help me understand better...

1. have you recently added any more blocks (structures)?
2. have you used any textures you have never used before?
3. has the location of the file changed any since your last compile?
Posts: 104 Joined: Jan 2010 Reputation: 0
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Starfighterjesus Administrator Offline 02-25-2010, 07:16 PM #3
The smiley code is interfering with my post, and no to all three of those questions.
Posts: 164 Joined: Jan 2010 Reputation: 1
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Sgt.Firefly Junior Member Offline 02-25-2010, 07:24 PM #4
hmmm. Interesting. welp you may have a hole in your map, but that's not 100%. The only other thing i can think of is if you changed the name of your map recently. I once changed the name of a map I was making and couldn't run it. I later found out that if you have spaces in the name of your map it won't run for some reason. Once I changed it back it ran.
Posts: 104 Joined: Jan 2010 Reputation: 0
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Rand0mNumbers Needs dusting off Offline 02-26-2010, 11:16 AM #5
If hl2dm crashes immediately upon loading your map, but doesn't start rendering the map, make sure you have a spawn. If you disabled the entities/point entities, your map won't have one, thus causing the crash (nowhere to put the player).

Compile vvis and vrad, see what errors are thrown then.
Posts: 50 Joined: Jan 2010 Reputation: 2
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