04-20-2012, 12:32 PM
http://0x10c.com/
Backstory and Setting
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Game Features
The game is still very early in development, but here is a list of things we hope to include:
Hard science fiction. Update: GAH, NO! I'm focusing on fun gameplay instead. I still want to get corrected on glaring scientific errors, though.
Lots of engineering.
Fully working computer system.
Space battles against the AI or other players.
Abandoned ships full of loot.
Duct tape!
Seamlessly landing on planets.
Advanced economy system.
Random encounters.
Mining, trading, and looting.
Single and multi player connected via the multiverse.
Development Status
Next up:
Adding hardware to the DCPU-16
Releasing a DCPU-16 emulator environment
Updating the DCPU-16 based on feedback
Reaching some kind of first playable release
Space rendering and windows
Working on:
Multiple rooms in the ship
Recently finished:
Model editor
Figure out visual style
Room rendering
Character physics
Website
Finishing the DCPU-16 specification
DCPU-16 implementation
GLSL support
Point lights with shadow maps
Virtual Monitor
Virtual Keyboard (kind of, it's global right now)
Backstory and Setting
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Game Features
The game is still very early in development, but here is a list of things we hope to include:
Hard science fiction. Update: GAH, NO! I'm focusing on fun gameplay instead. I still want to get corrected on glaring scientific errors, though.
Lots of engineering.
Fully working computer system.
Space battles against the AI or other players.
Abandoned ships full of loot.
Duct tape!
Seamlessly landing on planets.
Advanced economy system.
Random encounters.
Mining, trading, and looting.
Single and multi player connected via the multiverse.
Development Status
Next up:
Adding hardware to the DCPU-16
Releasing a DCPU-16 emulator environment
Updating the DCPU-16 based on feedback
Reaching some kind of first playable release
Space rendering and windows
Working on:
Multiple rooms in the ship
Recently finished:
Model editor
Figure out visual style
Room rendering
Character physics
Website
Finishing the DCPU-16 specification
DCPU-16 implementation
GLSL support
Point lights with shadow maps
Virtual Monitor
Virtual Keyboard (kind of, it's global right now)