TF2 Reformation
It's sad for me to see that our server is for scrubs. I would blacklist our server in a second as soon as I found out that it was 24/7 dm_duel...but I don't because it's my clan server.
As a seasoned TF2 player and member of this clan, I see it as my duty to attempt a new system. The biggest thing that attracts bad players and little kids to our server is the fact that it's 24/7 dm_duel. Below is a couple of custom maps that I submit for consideration by our map admin...who doesn't even play TF2 on a regular basis. I've played all of them and I can say that they're all very well made and balanced with great attention to detail.
CP_Gullywash
![[Image: attachment.php?attachmentid=14044&stc=1&...1288715844]](http://www.ozfortress.com/attachment.php?attachmentid=14044&stc=1&thumb=1&d=1288715844)
![[Image: attachment.php?attachmentid=14045&stc=1&...1288715844]](http://www.ozfortress.com/attachment.php?attachmentid=14045&stc=1&thumb=1&d=1288715844)
This is a 5 capture point map with mirrored bases and many different routes between the capture points. It's a favorite among popular pubs like The Drunken Brawl and The Bar Room.
-Download-
CP_Gydan
![[Image: thm_170305.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_170305.jpg)
![[Image: thm_170303.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_170303.jpg)
Based on the same alpine foresty style of arena_lumberyard, cp_gydan is a fast paced attack/defend control point map that is not mirrored. I know Mike would pick this map because it's good for pyros and bad for scouts.
-Download-
CP_Indulge
![[Image: thm_115925a.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_115925a.jpg)
![[Image: thm_115925b.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_115925b.jpg)
This is one of those maps that really needs team work. The team with the medic will easily roll the team without one. Sometimes that's not always true, but it is for this map.
-Download-
cp_freight_final
![[Image: thm_59565a.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_59565a.jpg)
![[Image: thm_59565b.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_59565b.jpg)
This is a favorite among pubs. Similar to cp_well, it has waterways and trains, and a difficult-to-cap last point (unlike well). The middle point has roofs for demos and soldiers to get an advantage, and a special area that is great for snipers to get a good view without giving themselves away.
Arena_Offblast_final
http://tf2stats.net/static/images/maps/o...splash.jpg
http://images.totalgamingnetwork.com/ima...last_c.jpg
The thumbnails for this one won't work but whatever. This is my favorite arena map, any class can be successful in it.
-Download-
Heres a list of maps that I couldn't find the downloads for...but I think it's because they've become official Valve maps with the TF2 updates, so I guess they should already be on the server?
CP_Yukon_Final
PL_Barnblitz (Great, great map)
cp_mountainlab (meh)
arena_mach2
pl_hoodoo
koth_nucleus
koth_sawmill
arena_nucleus
cp_fastlane
pl_badwater
koth_viaduct
cp_granary
cp_gravelpit
tc_hydro
arena_ravine
These are my submissions for maps to add to the server/add to the rotation. These maps attract good players. Mature players, ones you can actually talk to. Right now our community is full of **** and mutes (seriously). Hopefully with a map rotation containing good quality maps, one day, our server could become a serious pub.
As a seasoned TF2 player and member of this clan, I see it as my duty to attempt a new system. The biggest thing that attracts bad players and little kids to our server is the fact that it's 24/7 dm_duel. Below is a couple of custom maps that I submit for consideration by our map admin...who doesn't even play TF2 on a regular basis. I've played all of them and I can say that they're all very well made and balanced with great attention to detail.
CP_Gullywash
This is a 5 capture point map with mirrored bases and many different routes between the capture points. It's a favorite among popular pubs like The Drunken Brawl and The Bar Room.
-Download-
CP_Gydan
![[Image: thm_170305.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_170305.jpg)
![[Image: thm_170303.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_170303.jpg)
Based on the same alpine foresty style of arena_lumberyard, cp_gydan is a fast paced attack/defend control point map that is not mirrored. I know Mike would pick this map because it's good for pyros and bad for scouts.
-Download-
CP_Indulge
![[Image: thm_115925a.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_115925a.jpg)
![[Image: thm_115925b.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_115925b.jpg)
This is one of those maps that really needs team work. The team with the medic will easily roll the team without one. Sometimes that's not always true, but it is for this map.
-Download-
cp_freight_final
![[Image: thm_59565a.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_59565a.jpg)
![[Image: thm_59565b.jpg]](http://ranger.gamebanana.com/img/ss/maps/thm_59565b.jpg)
This is a favorite among pubs. Similar to cp_well, it has waterways and trains, and a difficult-to-cap last point (unlike well). The middle point has roofs for demos and soldiers to get an advantage, and a special area that is great for snipers to get a good view without giving themselves away.
Arena_Offblast_final
http://tf2stats.net/static/images/maps/o...splash.jpg
http://images.totalgamingnetwork.com/ima...last_c.jpg
The thumbnails for this one won't work but whatever. This is my favorite arena map, any class can be successful in it.
-Download-
Heres a list of maps that I couldn't find the downloads for...but I think it's because they've become official Valve maps with the TF2 updates, so I guess they should already be on the server?
CP_Yukon_Final
PL_Barnblitz (Great, great map)
cp_mountainlab (meh)
arena_mach2
pl_hoodoo
koth_nucleus
koth_sawmill
arena_nucleus
cp_fastlane
pl_badwater
koth_viaduct
cp_granary
cp_gravelpit
tc_hydro
arena_ravine
These are my submissions for maps to add to the server/add to the rotation. These maps attract good players. Mature players, ones you can actually talk to. Right now our community is full of **** and mutes (seriously). Hopefully with a map rotation containing good quality maps, one day, our server could become a serious pub.
(This post was last modified: 09-18-2011, 08:57 PM by Shortbus.)
Posts: 104 Joined: Mar 2010
Reputation:
0
I agree. Right now, all dm_duel attracts are a bunch of **** scrub no skeel scrubs. We need some maps that actually have an objective, maps where the standard dm_duel strategy of everyone going engy/sniper will guarantee your team to fail. .Where rage heavies will die within seconds. IT WILL BE A NO SCRUB ZONE. NO SCRUBS ALLOWED.
Posts: 158 Joined: Sep 2010
Reputation:
2
I think the fact that our server hosts a dm map is what generates the amount of users it has on average. There are hundreds, nay, thousands of servers that host cp maps, and there are only a handful that host dm - we are part of that handful. Less competition means more publicity. I say that we just get a new dm map so you jelly butt mad **** pained roody-poos don't ruin it for everyone else with your cp.
(This post was last modified: 09-19-2011, 12:52 AM by Piluso.)
Posts: 545 Joined: Jan 2010
Reputation:
10
lol mikes solution to everything - THROW MORE SERVERS AT IT!
I would like to see a bit more variety in the maps, but personally I prefer ctf or pl rather than cp. Even if we do have a DM server, we should find a map that's more balanced, some classes get it way easier than others on dm_duel.
I would like to see a bit more variety in the maps, but personally I prefer ctf or pl rather than cp. Even if we do have a DM server, we should find a map that's more balanced, some classes get it way easier than others on dm_duel.
Posts: 1,976 Joined: Jan 2010
Reputation:
30
I think having two servers is a wonderful idea. Most of the clan really likes the DM map, and no matter what map it gets changed to, they always want it back.
The second server should be for the more "pro" people. Not only that, but it would be nice to have REAL scores and being able to win.
The second server should be for the more "pro" people. Not only that, but it would be nice to have REAL scores and being able to win.
well. i was gonna make a map cycle on THE DM duel server. but first i was gonna do a vote first. but this solves everything! when we get this server (if we ever do) ill make a map cycle of non casual butthurt jelly mad roody poo umad maps. (default) or actually good looking maps. and ill upload them. suggesting me maps like. good ol' shortbus did. will help.
**** you flatcher
**** you flatcher
(This post was last modified: 09-19-2011, 01:00 PM by Towelie.)
Posts: 396 Joined: Jan 2010
Reputation:
9
(09-19-2011, 05:02 AM)Michael Wrote: lol mikes solution to everything - THROW MORE SERVERS AT IT!
I lawled.
If mIKe can handle more servers then DOG GONE IT MORE SERVERS!
I'd like a change in pace for the mR tf2.
Posts: 266 Joined: Jan 2011
Reputation:
9
Users browsing this thread: 1 Guest(s)
