The Edge [SHOWCASE]
A while back (About a month ago) I spawned the idea of creating a hl2 mod that would run along the lines of Mirror's Edge, after much planning and designing I have produced a reliable preview of what the game play will eventually be like. Please note that this is NOT a finished product and will not be available any time soon (Release date is being decided).
Credits:
Current models - Hiyougami
Current textures - Hiyougami
Mapping - Me
Planning/Management - Me
Advertising - Me
Helping me with making a ladder - Rand0mNumbers
Special thanks to - Gabe Newell
Additional thanks to:
Doctor Who For Doshing at me the entire time of production, and to go on until its finished.
Razzlemania AMAZING MOTIVATION SKILLZ BRO!
Hiyougami's Website (Go check out his other projects!): http://hiyougami.co.uk
Now, without further to do I present you the showcase pictures!
December 23rd (My birthday):
![[Image: theedgebg20000.th.jpg]](http://img15.imageshack.us/img15/6854/theedgebg20000.th.jpg)
![[Image: theedgebg20002.th.jpg]](http://img89.imageshack.us/img89/2250/theedgebg20002.th.jpg)
![[Image: theedgebg20003.th.jpg]](http://img225.imageshack.us/img225/3696/theedgebg20003.th.jpg)
December 29th:
![[Image: theedgebg20006.th.jpg]](http://img708.imageshack.us/img708/2751/theedgebg20006.th.jpg)
![[Image: theedgebg20007.th.jpg]](http://img84.imageshack.us/img84/7568/theedgebg20007.th.jpg)
![[Image: theedgebg40001.th.jpg]](http://img51.imageshack.us/img51/8904/theedgebg40001.th.jpg)
January 15th (Vacation):
![[Image: theedgebg40002.th.jpg]](http://img824.imageshack.us/img824/5830/theedgebg40002.th.jpg)
![[Image: theedgebg40003.th.jpg]](http://img204.imageshack.us/img204/2199/theedgebg40003.th.jpg)
![[Image: theedgebg40004.th.jpg]](http://img19.imageshack.us/img19/4703/theedgebg40004.th.jpg)
^Door is missing on that one O_O
![[Image: theedgebg40006.th.jpg]](http://img809.imageshack.us/img809/264/theedgebg40006.th.jpg)
^And this one too!! O____O
![[Image: theedgebg40007.th.jpg]](http://img69.imageshack.us/img69/1853/theedgebg40007.th.jpg)
![[Image: theedgebg40008.th.jpg]](http://img31.imageshack.us/img31/1504/theedgebg40008.th.jpg)
^45 Minute render time (Unoptimized)
January 20th (Most recent!!):
![[Image: theedgebg50001.th.jpg]](http://img25.imageshack.us/img25/1980/theedgebg50001.th.jpg)
![[Image: theedgebg50003.th.jpg]](http://img412.imageshack.us/img412/5764/theedgebg50003.th.jpg)
![[Image: theedgebg50006.th.jpg]](http://img413.imageshack.us/img413/2700/theedgebg50006.th.jpg)
![[Image: theedgebg50007.th.jpg]](http://img204.imageshack.us/img204/6949/theedgebg50007.th.jpg)
^This one was for fun :P
![[Image: theedgebg50005.th.jpg]](http://img339.imageshack.us/img339/2434/theedgebg50005.th.jpg)
![[Image: theedgebg50008.th.jpg]](http://img573.imageshack.us/img573/5552/theedgebg50008.th.jpg)
^Shadow's will be fixed eventually.
![[Image: theedgebg50009.th.jpg]](http://img338.imageshack.us/img338/7148/theedgebg50009.th.jpg)
^Testing barbwire fence effect (You die very fast if you hit it.)
![[Image: theedgebg50012.th.jpg]](http://img258.imageshack.us/img258/6352/theedgebg50012.th.jpg)
![[Image: theedgebg50011.th.jpg]](http://img209.imageshack.us/img209/5250/theedgebg50011.th.jpg)
^More barbwire testing...
And that's all for now, please let me know what you think. I can be reached at [email protected]
Credits:
Current models - Hiyougami
Current textures - Hiyougami
Mapping - Me
Planning/Management - Me
Advertising - Me
Helping me with making a ladder - Rand0mNumbers
Special thanks to - Gabe Newell
Additional thanks to:
Doctor Who For Doshing at me the entire time of production, and to go on until its finished.
Razzlemania AMAZING MOTIVATION SKILLZ BRO!
Hiyougami's Website (Go check out his other projects!): http://hiyougami.co.uk
Now, without further to do I present you the showcase pictures!
December 23rd (My birthday):
![[Image: theedgebg20000.th.jpg]](http://img15.imageshack.us/img15/6854/theedgebg20000.th.jpg)
![[Image: theedgebg20002.th.jpg]](http://img89.imageshack.us/img89/2250/theedgebg20002.th.jpg)
![[Image: theedgebg20003.th.jpg]](http://img225.imageshack.us/img225/3696/theedgebg20003.th.jpg)
December 29th:
![[Image: theedgebg20006.th.jpg]](http://img708.imageshack.us/img708/2751/theedgebg20006.th.jpg)
![[Image: theedgebg20007.th.jpg]](http://img84.imageshack.us/img84/7568/theedgebg20007.th.jpg)
![[Image: theedgebg40001.th.jpg]](http://img51.imageshack.us/img51/8904/theedgebg40001.th.jpg)
January 15th (Vacation):
![[Image: theedgebg40002.th.jpg]](http://img824.imageshack.us/img824/5830/theedgebg40002.th.jpg)
![[Image: theedgebg40003.th.jpg]](http://img204.imageshack.us/img204/2199/theedgebg40003.th.jpg)
![[Image: theedgebg40004.th.jpg]](http://img19.imageshack.us/img19/4703/theedgebg40004.th.jpg)
^Door is missing on that one O_O
![[Image: theedgebg40006.th.jpg]](http://img809.imageshack.us/img809/264/theedgebg40006.th.jpg)
^And this one too!! O____O
![[Image: theedgebg40007.th.jpg]](http://img69.imageshack.us/img69/1853/theedgebg40007.th.jpg)
![[Image: theedgebg40008.th.jpg]](http://img31.imageshack.us/img31/1504/theedgebg40008.th.jpg)
^45 Minute render time (Unoptimized)
January 20th (Most recent!!):
![[Image: theedgebg50001.th.jpg]](http://img25.imageshack.us/img25/1980/theedgebg50001.th.jpg)
![[Image: theedgebg50003.th.jpg]](http://img412.imageshack.us/img412/5764/theedgebg50003.th.jpg)
![[Image: theedgebg50006.th.jpg]](http://img413.imageshack.us/img413/2700/theedgebg50006.th.jpg)
![[Image: theedgebg50007.th.jpg]](http://img204.imageshack.us/img204/6949/theedgebg50007.th.jpg)
^This one was for fun :P
![[Image: theedgebg50005.th.jpg]](http://img339.imageshack.us/img339/2434/theedgebg50005.th.jpg)
![[Image: theedgebg50008.th.jpg]](http://img573.imageshack.us/img573/5552/theedgebg50008.th.jpg)
^Shadow's will be fixed eventually.
![[Image: theedgebg50009.th.jpg]](http://img338.imageshack.us/img338/7148/theedgebg50009.th.jpg)
^Testing barbwire fence effect (You die very fast if you hit it.)
![[Image: theedgebg50012.th.jpg]](http://img258.imageshack.us/img258/6352/theedgebg50012.th.jpg)
![[Image: theedgebg50011.th.jpg]](http://img209.imageshack.us/img209/5250/theedgebg50011.th.jpg)
^More barbwire testing...
And that's all for now, please let me know what you think. I can be reached at [email protected]
(This post was last modified: 02-17-2011, 11:28 PM by ViDsTeR.)
Posts: 139 Joined: Jan 2010
Reputation:
4
To [email protected],
Nice work on that mod of Hl2, it looks awesome.
Response from Gaben: Due to the abundance of emails I have received as of late, I have issued the temporary pause of development of all valve games. I wish I could say that I am sorry, but I am not.
Gaben out.
Nice work on that mod of Hl2, it looks awesome.
Response from Gaben: Due to the abundance of emails I have received as of late, I have issued the temporary pause of development of all valve games. I wish I could say that I am sorry, but I am not.
Gaben out.
Posts: 235 Joined: Sep 2010
Reputation:
4
I added a link that contain's the showcase .BSP. Below is a list of **** that needs to be done for it to be a complete showcase (So I can start hiring people for my mod team).
Version 0.7
-Added W.I.P Barbwire fence (W/ damage)
-Added Full working models
-Added Jump Boards
-PakRat enabled (All materials, models and animations are now included in the .BSP)
-Fixed missing texture problem
=Bugs=
-No working ladders (Pipes and other's don't work or show up)
-No working/Functioning doors (The doors show up, they just don't function yet)
-Lighting is glitchy (Some area's are too dark as where others are too bright)
-Shadow glitches (Some shadows cross under objects and glitch)
-Map not optimized (45 Minute compile time and takes 5 minutes to load into hammer editor, This is not a problem in-game but makes it hard for me to make quick changes and test them)
Version 0.6
-Raised the building leading to the red balcony
-Added a maintenance building on top of the raised building
-Changed the color of the roof's
-Added skylights to the glass building
-Added door to the balcony building and moved the building around to fit
-Made red balcony connected
-Moved the raised building to fit
=Bugs=
-Fences do no damage (Plan to add in next update)
-Door on red balcony is blocked by a white square (Mapping Error)
-Maintenance building texture is too large
-Missing textures on some random buildings in the city (Causes crashing in hammereditor and in-game)
-No Jumpboards
-Missing models
Version 0.5
-Added Blue roof at spawn
-Added fences to block people from going to other buildings
-Added antenna's on top of the spawn building
-Added CinderBlocks and a paintcan to the spawn roof
-Made textures smaller on roof
-Changed ground texture
-Edited old tall building and made it glass
=Bugs=
-Building straight ahead is too low
-Missing models
-Missing Textures
-Missing buildings (What?)
-Red Balcony is floating
-Extremely poor resolution
Version 0.4
-Added shard (FAILED)
-Added 3D Skybox (FAILED)
-Added dispacement ground (FAILED)
-Added Edges to the rooftops
-Added satellight dish to spawn roof
=Bugs=
-No gameplay implemented
-Missing textures
-Missing models
-Red balcony is glitched and material's are colliding
Version 0.3
-Added all avalible models
=Bugs=
-Test Version (INCOMPATIBLE)
Version 0.2
-Made city 4X larger
-Changed base texture to shiny_white
=Bugs=
-No gameplay implemented
Version 0.1
-Created city using white developer texture
-Created ground
-Created skybox
Version 0.7
-Added W.I.P Barbwire fence (W/ damage)
-Added Full working models
-Added Jump Boards
-PakRat enabled (All materials, models and animations are now included in the .BSP)
-Fixed missing texture problem
=Bugs=
-No working ladders (Pipes and other's don't work or show up)
-No working/Functioning doors (The doors show up, they just don't function yet)
-Lighting is glitchy (Some area's are too dark as where others are too bright)
-Shadow glitches (Some shadows cross under objects and glitch)
-Map not optimized (45 Minute compile time and takes 5 minutes to load into hammer editor, This is not a problem in-game but makes it hard for me to make quick changes and test them)
Version 0.6
-Raised the building leading to the red balcony
-Added a maintenance building on top of the raised building
-Changed the color of the roof's
-Added skylights to the glass building
-Added door to the balcony building and moved the building around to fit
-Made red balcony connected
-Moved the raised building to fit
=Bugs=
-Fences do no damage (Plan to add in next update)
-Door on red balcony is blocked by a white square (Mapping Error)
-Maintenance building texture is too large
-Missing textures on some random buildings in the city (Causes crashing in hammereditor and in-game)
-No Jumpboards
-Missing models
Version 0.5
-Added Blue roof at spawn
-Added fences to block people from going to other buildings
-Added antenna's on top of the spawn building
-Added CinderBlocks and a paintcan to the spawn roof
-Made textures smaller on roof
-Changed ground texture
-Edited old tall building and made it glass
=Bugs=
-Building straight ahead is too low
-Missing models
-Missing Textures
-Missing buildings (What?)
-Red Balcony is floating
-Extremely poor resolution
Version 0.4
-Added shard (FAILED)
-Added 3D Skybox (FAILED)
-Added dispacement ground (FAILED)
-Added Edges to the rooftops
-Added satellight dish to spawn roof
=Bugs=
-No gameplay implemented
-Missing textures
-Missing models
-Red balcony is glitched and material's are colliding
Version 0.3
-Added all avalible models
=Bugs=
-Test Version (INCOMPATIBLE)
Version 0.2
-Made city 4X larger
-Changed base texture to shiny_white
=Bugs=
-No gameplay implemented
Version 0.1
-Created city using white developer texture
-Created ground
-Created skybox
(This post was last modified: 01-20-2011, 05:54 PM by ViDsTeR.)
Posts: 139 Joined: Jan 2010
Reputation:
4
Could I help in mapping? I've been messing around with the source SDK and I could use more practice than killboxes...
It's fine if you don't need help, besides, I would just probably be a pain in the **** for being a noob.
It's fine if you don't need help, besides, I would just probably be a pain in the **** for being a noob.
Posts: 301 Joined: Sep 2010
Reputation:
1
Most of you may ask "Why are you making this mod?" when there is a nearly available mod (City Freerun) with the same goal in mind? Well, I am going for a different art style. DosyCool is using the same models as I am, but is using 2 year old maps that everyone has played. He is also still using developer textures and source 2007 lighting. I am using 2009 lighting with high definition models (Redone by me - Originally created by Hiyo) and high definition textures with special effects. I am not just making a mod, I am making a playable game with up to 4 hours of game play (Compare that to DosyCool's 1 hour and 30 minutes!!). I do not plan to squander the abilities of the source engine, I plan to use them to their full potential. I hope you will all continue to support me throughout production of this mod.
DosyCool's mod: http://www.moddb.com/mods/city-freerun
I would also like for some of you to offer support quotes that I can place on the Moddb page, if you can. (For promotional reasons)
Have you tried working on modeling or Animating? I need help with animations for the mod... I will actually 'Create' animations later, for now I just need someone to create a NPC movement sequence (Make a citizen npc say some random things to test mouth movement, then make it run around in circles or something).
Not yet, I need to finish the showcase map first. I have to make sure everything (EVERYTHING!) is working properly before I can begin creating the mod's basics. I need idea's for a storyline so feel free to message me via the forums with your idea's on any aspect of the mod. (Characters, area's, chapters, etc.)
PLANNED:
-Training Area
-
-
-
-
-
-
-
-
(No this is not a mod with only eight maps. This mod has eight CHAPTERS! Multiple maps per chapter.)
DosyCool's mod: http://www.moddb.com/mods/city-freerun
I would also like for some of you to offer support quotes that I can place on the Moddb page, if you can. (For promotional reasons)
(01-20-2011, 08:24 PM)Mr.Carge Wrote: Could I help in mapping? I've been messing around with the source SDK and I could use more practice than killboxes...
It's fine if you don't need help, besides, I would just probably be a pain in the **** for being a noob.
Have you tried working on modeling or Animating? I need help with animations for the mod... I will actually 'Create' animations later, for now I just need someone to create a NPC movement sequence (Make a citizen npc say some random things to test mouth movement, then make it run around in circles or something).
(01-20-2011, 10:10 PM)Flatcher Wrote: Have you made a moddb page yet? Looks awesome
Not yet, I need to finish the showcase map first. I have to make sure everything (EVERYTHING!) is working properly before I can begin creating the mod's basics. I need idea's for a storyline so feel free to message me via the forums with your idea's on any aspect of the mod. (Characters, area's, chapters, etc.)
PLANNED:
-Training Area
-
-
-
-
-
-
-
-
(No this is not a mod with only eight maps. This mod has eight CHAPTERS! Multiple maps per chapter.)
(This post was last modified: 01-21-2011, 09:55 AM by ViDsTeR.)
Posts: 139 Joined: Jan 2010
Reputation:
4
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