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		<title><![CDATA[[mR] Forums - mR ProxyDM]]></title>
		<link>https://mikes-revenge.net/</link>
		<description><![CDATA[[mR] Forums - https://mikes-revenge.net]]></description>
		<pubDate>Fri, 13 Nov 2026 02:58:40 +0000</pubDate>
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			<title><![CDATA[mR ProxyDM: watch the fight, shape the world]]></title>
			<link>https://mikes-revenge.net/showthread.php?tid=3515</link>
			<pubDate>Sat, 31 Oct 2026 17:11:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://mikes-revenge.net/member.php?action=profile&uid=1">mIKe</a>]]></dc:creator>
			<guid isPermaLink="false">https://mikes-revenge.net/showthread.php?tid=3515</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">mR ProxyDM: watch the fight, shape the world</span></span><br />
<br />
A new mR server that never empties. A dozen bots fight around the clock, and you can watch it live in 3D right in your browser, put a bot of your own in the fight, give it orders, and spend what it earns to flood the town, call down lightning or bring the mountain down on everyone.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://mikes-revenge.net/proxydm/" target="_blank" rel="noopener" class="mycode_url">&gt;&gt; mikes-revenge.net/proxydm &lt;&lt;</a></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What you can do</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Watch it live in 3D.</span> Follow the fight, look through a fighter's eyes, fly around the map yourself, or view it as a tabletop diorama. Works on phones too, and installs as an app.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Enlist your own bot.</span> Sign in on the forum, link your Steam account, and your "proxy" joins the fight under your name. It fights whether you're watching or not.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Earn scrap and kit it out.</span> Your bot earns scrap as it fights. Spend it on a sharper brain, its personality, its colours, armour, a recharging energy shield, and guns from the shotgun to the crossbow, the RPG and the arc rifle (the one gun that cuts through a shield).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Give it orders.</span> Tap the map: go here, guard this, lob a grenade there, pick that up, or hunt a fighter down.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Buy events.</span> Every map has its own disasters, paid for with your bot's scrap (see below). If the event doesn't start, you get the scrap back.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fight for the crown.</span> The supply drop brings a crate with the crown in it: 300 health to whoever gets there first, and whoever kills them takes it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Revenge bounties.</span> Anyone who keeps killing your bot ends up with a price on their head.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Take over.</span> Join the server and you <span style="font-style: italic;" class="mycode_i">become</span> your bot. Leave and it fights on without you.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The maps</span></span><br />
Each map runs for 45 minutes, then the next one comes up.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tidewater</span>, a harbour town where the sea really moves<ul class="mycode_list"><li>A real tide that rises and falls, and a day that turns to night, with the lighthouse sweeping the bay and the cathedral's bells at dawn, noon, dusk and midnight.<br />
</li>
<li>A tram that loops the whole town and a ferry that rides the tide out to the breakwater.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Storm surge:</span> a siren, thirty seconds to get to high ground, then the sea climbs thirteen metres up the streets.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lightning storm:</span> two minutes of strikes hunting the high places.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Runaway tram:</span> the brakes fail and it tears round the town, running down anyone on the rails.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Old Tithe:</span> the sea's collector swims up the harbour, and whoever is swimming where it passes is taken.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Meridian</span>, a research colony on a rust-red world<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Power outage</span>, <span style="font-weight: bold;" class="mycode_b">ion storm</span> and <span style="font-weight: bold;" class="mycode_b">containment leak</span>, each with its own warnings, shelters and switches.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Orbital strike:</span> the warning sounds, and you've got until it lands to reach a shelter.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">High Pass</span>, a mountain station in winter<ul class="mycode_list"><li>Ride the cable car up the cliff face (the bots ride it too).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Avalanche:</span> twenty seconds' warning, then the mountain comes down and buries anyone in its way. Sometimes it lets go all by itself.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Blizzard</span>, <span style="font-weight: bold;" class="mycode_b">cable car stall</span> (the cabin stops halfway up the cliff and sways for a minute with whoever's aboard) and <span style="font-weight: bold;" class="mycode_b">ski jump</span> (the gate opens and the jump launches whoever runs it across the valley).<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Playing</span></span><br />
It's a real Half-Life 2: Deathmatch server, open to everyone, and the maps download automatically. Hit <span style="font-weight: bold;" class="mycode_b">Join the game</span> on the page, or <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>connect 23.111.156.106:27017</code></div></div>Enlist a bot first, and <span style="font-weight: bold;" class="mycode_b">Join and take over</span> on your bot's panel puts you in its place.<br />
<br />
Come watch, enlist a bot and tell us what you think, right here in this thread. Bugs, ideas and balance complaints are all welcome.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">mIKe</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">mR ProxyDM: watch the fight, shape the world</span></span><br />
<br />
A new mR server that never empties. A dozen bots fight around the clock, and you can watch it live in 3D right in your browser, put a bot of your own in the fight, give it orders, and spend what it earns to flood the town, call down lightning or bring the mountain down on everyone.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://mikes-revenge.net/proxydm/" target="_blank" rel="noopener" class="mycode_url">&gt;&gt; mikes-revenge.net/proxydm &lt;&lt;</a></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What you can do</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Watch it live in 3D.</span> Follow the fight, look through a fighter's eyes, fly around the map yourself, or view it as a tabletop diorama. Works on phones too, and installs as an app.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Enlist your own bot.</span> Sign in on the forum, link your Steam account, and your "proxy" joins the fight under your name. It fights whether you're watching or not.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Earn scrap and kit it out.</span> Your bot earns scrap as it fights. Spend it on a sharper brain, its personality, its colours, armour, a recharging energy shield, and guns from the shotgun to the crossbow, the RPG and the arc rifle (the one gun that cuts through a shield).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Give it orders.</span> Tap the map: go here, guard this, lob a grenade there, pick that up, or hunt a fighter down.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Buy events.</span> Every map has its own disasters, paid for with your bot's scrap (see below). If the event doesn't start, you get the scrap back.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fight for the crown.</span> The supply drop brings a crate with the crown in it: 300 health to whoever gets there first, and whoever kills them takes it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Revenge bounties.</span> Anyone who keeps killing your bot ends up with a price on their head.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Take over.</span> Join the server and you <span style="font-style: italic;" class="mycode_i">become</span> your bot. Leave and it fights on without you.<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The maps</span></span><br />
Each map runs for 45 minutes, then the next one comes up.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tidewater</span>, a harbour town where the sea really moves<ul class="mycode_list"><li>A real tide that rises and falls, and a day that turns to night, with the lighthouse sweeping the bay and the cathedral's bells at dawn, noon, dusk and midnight.<br />
</li>
<li>A tram that loops the whole town and a ferry that rides the tide out to the breakwater.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Storm surge:</span> a siren, thirty seconds to get to high ground, then the sea climbs thirteen metres up the streets.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lightning storm:</span> two minutes of strikes hunting the high places.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Runaway tram:</span> the brakes fail and it tears round the town, running down anyone on the rails.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Old Tithe:</span> the sea's collector swims up the harbour, and whoever is swimming where it passes is taken.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Meridian</span>, a research colony on a rust-red world<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Power outage</span>, <span style="font-weight: bold;" class="mycode_b">ion storm</span> and <span style="font-weight: bold;" class="mycode_b">containment leak</span>, each with its own warnings, shelters and switches.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Orbital strike:</span> the warning sounds, and you've got until it lands to reach a shelter.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">High Pass</span>, a mountain station in winter<ul class="mycode_list"><li>Ride the cable car up the cliff face (the bots ride it too).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Avalanche:</span> twenty seconds' warning, then the mountain comes down and buries anyone in its way. Sometimes it lets go all by itself.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Blizzard</span>, <span style="font-weight: bold;" class="mycode_b">cable car stall</span> (the cabin stops halfway up the cliff and sways for a minute with whoever's aboard) and <span style="font-weight: bold;" class="mycode_b">ski jump</span> (the gate opens and the jump launches whoever runs it across the valley).<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Playing</span></span><br />
It's a real Half-Life 2: Deathmatch server, open to everyone, and the maps download automatically. Hit <span style="font-weight: bold;" class="mycode_b">Join the game</span> on the page, or <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>connect 23.111.156.106:27017</code></div></div>Enlist a bot first, and <span style="font-weight: bold;" class="mycode_b">Join and take over</span> on your bot's panel puts you in its place.<br />
<br />
Come watch, enlist a bot and tell us what you think, right here in this thread. Bugs, ideas and balance complaints are all welcome.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">mIKe</span>]]></content:encoded>
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