The Edge [SHOWCASE]
Its sure been a long time since I gave this an update, so here you are!
PICTURES:
![[Image: theedgebg17x0000.th.jpg]](http://img696.imageshack.us/img696/9214/theedgebg17x0000.th.jpg)
![[Image: theedgebg17x0001.th.jpg]](http://img683.imageshack.us/img683/3040/theedgebg17x0001.th.jpg)
![[Image: theedgebg17x0002.th.jpg]](http://img840.imageshack.us/img840/5632/theedgebg17x0002.th.jpg)
![[Image: theedgebg17x0003.th.jpg]](http://img695.imageshack.us/img695/5202/theedgebg17x0003.th.jpg)
![[Image: theedgebg17x0004.th.jpg]](http://img408.imageshack.us/img408/1586/theedgebg17x0004.th.jpg)
![[Image: theedgebg17x0005.th.jpg]](http://img513.imageshack.us/img513/5241/theedgebg17x0005.th.jpg)
![[Image: theedgebg17x0006.th.jpg]](http://img404.imageshack.us/img404/3250/theedgebg17x0006.th.jpg)
![[Image: theedgebg17x0007.th.jpg]](http://img225.imageshack.us/img225/7673/theedgebg17x0007.th.jpg)
Code:
Version 1.8XG - NON PUBLIC TEST
-Testing sound...
Version 1.7X
-Optimized current overall lighting
-Added ladder dismounts
-Removed annoying light at starting point
-Added edges to the rooftop of the tarp building
-Added supports for billboard (OPTIMIZED!)
-Added supports for balcony
=Bugs=
None O_O
Version 1.6X
-Added billboard lighting again (FIXED)
-Added Billboard backposts
-Added glass building lights
-Added glass building effects
=Bugs=
None :O
Version 1.5X
-Made the sunset extreme
-Fixed Colliding door
=Bugs=
Sunset doesn't work properly, going back to basics
Version 1.4X
-Added light_spot lights to the billboard
=Bugs=
-Door is colliding with the building
-Billboard lighting is WAY too glitchy (Removed it)
Version 1.3X
-Removed Billboard lighting due to glitches
=Bugs=
-vRad screwed up, going back to Version 1.2XT to check for issues
Version 1.2XT - NON PUBLIC TEST
-Made map much darker
-Added lights to test night time/sun set effects
-Added billboard lighting
-Added billboard light props
=Bugs=
-19 Objects were missing due to a file error
-Lighting failed, I am working on fixing it
Version 1.1X
-Added rooftop billboard
-Changed lighting to slightly darker
Version 1.0X
-Added working ladders/climbable objects
-Made full working barbwire fence
Version 0.9
-Added steam to roof vent
-Fixed minor error made during the creation of the last version
Version 0.8
-Added fences and blue tarps to the rooftop
Version 0.7
-Added W.I.P Barbwire fence (W/ damage)
-Added Full working models
-Added Jump Boards
-PakRat enabled (All materials, models and animations are now included in the .BSP)
-Fixed missing texture problem
=Bugs=
-No working ladders (Pipes and other's don't work or show up)
-No working/Functioning doors (The doors show up, they just don't function yet)
-Lighting is glitchy (Some area's are too dark as where others are too bright)
-Shadow glitches (Some shadows cross under objects and glitch)
-Map not optimized (45 Minute compile time and takes 5 minutes to load into hammer editor, This is not a problem in-game but makes it hard for me to make quick changes and test them)
Version 0.6
-Raised the building leading to the red balcony
-Added a maintenance building on top of the raised building
-Changed the color of the roof's
-Added skylights to the glass building
-Added door to the balcony building and moved the building around to fit
-Made red balcony connected
-Moved the raised building to fit
=Bugs=
-Fences do no damage (Plan to add in next update)
-Door on red balcony is blocked by a white square (Mapping Error)
-Maintenance building texture is too large
-Missing textures on some random buildings in the city (Causes crashing in hammereditor and in-game)
-No Jumpboards
-Missing models
Version 0.5
-Added Blue roof at spawn
-Added fences to block people from going to other buildings
-Added antenna's on top of the spawn building
-Added CinderBlocks and a paintcan to the spawn roof
-Made textures smaller on roof
-Changed ground texture
-Edited old tall building and made it glass
=Bugs=
-Building straight ahead is too low
-Missing models
-Missing Textures
-Missing buildings (What?)
-Red Balcony is floating
-Extremely poor resolution
Version 0.4
-Added shard (FAILED)
-Added 3D Skybox (FAILED)
-Added dispacement ground (FAILED)
-Added Edges to the rooftops
-Added satellight dish to spawn roof
=Bugs=
-No gameplay implemented
-Missing textures
-Missing models
-Red balcony is glitched and material's are colliding
Version 0.3
-Added all avalible models
=Bugs=
-Test Version (INCOMPATIBLE)
Version 0.2
-Made city 4X larger
-Changed base texture to shiny_white
=Bugs=
-No gameplay implemented
Version 0.1
-Created city using white developer texture
-Created ground
-Created skyboxPICTURES:
![[Image: theedgebg17x0000.th.jpg]](http://img696.imageshack.us/img696/9214/theedgebg17x0000.th.jpg)
![[Image: theedgebg17x0001.th.jpg]](http://img683.imageshack.us/img683/3040/theedgebg17x0001.th.jpg)
![[Image: theedgebg17x0002.th.jpg]](http://img840.imageshack.us/img840/5632/theedgebg17x0002.th.jpg)
![[Image: theedgebg17x0003.th.jpg]](http://img695.imageshack.us/img695/5202/theedgebg17x0003.th.jpg)
![[Image: theedgebg17x0004.th.jpg]](http://img408.imageshack.us/img408/1586/theedgebg17x0004.th.jpg)
![[Image: theedgebg17x0005.th.jpg]](http://img513.imageshack.us/img513/5241/theedgebg17x0005.th.jpg)
![[Image: theedgebg17x0006.th.jpg]](http://img404.imageshack.us/img404/3250/theedgebg17x0006.th.jpg)
![[Image: theedgebg17x0007.th.jpg]](http://img225.imageshack.us/img225/7673/theedgebg17x0007.th.jpg)
Posts: 139 Joined: Jan 2010
Reputation:
4
i would love to give u some ideas if u want them i dont really do that much tech so i can still give u some i deas just pm me here and ill get back to u if u want

Posts: 539 Joined: Jan 2011
Reputation:
13
Alright, I havn't posted in a while but I am finally back in business.
I recently had surgery on my arm and it has slowed me down quite a bit, although I will not stop making the mod it is slow coming. My dog is having hip problems so I will also have to take time to deal with that (Taking her to the vet today, I don't know what is wong :\).
I will try to make a Moddb page as soon as I get the final test bits done as I am almost done with the test map.
Planned:
-3D SkyBox
-Water
-HDR lighting
-TOP SECRET PROJECT!!
In the next update I will release a full working version of the test map.
P.S PLEASE FEEL FREE TO MESSAGE ME IDEA'S FOR THE MOD!! DON'T BE AFRAID!!
I recently had surgery on my arm and it has slowed me down quite a bit, although I will not stop making the mod it is slow coming. My dog is having hip problems so I will also have to take time to deal with that (Taking her to the vet today, I don't know what is wong :\).
I will try to make a Moddb page as soon as I get the final test bits done as I am almost done with the test map.
Planned:
-3D SkyBox
-Water
-HDR lighting
-TOP SECRET PROJECT!!
In the next update I will release a full working version of the test map.
P.S PLEASE FEEL FREE TO MESSAGE ME IDEA'S FOR THE MOD!! DON'T BE AFRAID!!
(This post was last modified: 02-07-2011, 12:05 PM by ViDsTeR.)
Posts: 139 Joined: Jan 2010
Reputation:
4
Go Vidster go! Finish what you've started! You can do it!
Posts: 27 Joined: Nov 2010
Reputation:
5
(02-08-2011, 08:00 PM)Razzlemania Wrote: Go Vidster go! Finish what you've started! You can do it!
Lawl, NOW THAT'S WHAT I LIKE TO SEE!
My spirit was recently crushed by dosycool (The creator of the city_freerun maps and mod) after seeing his recent work on city_freerun, My stuff looks horrible compared to his work...
I NEEDZ DEMZ IDEA'S GUYS... POST IDEA'S, DOO ITT NAOOOUUHHHH!!
Posts: 139 Joined: Jan 2010
Reputation:
4
(02-08-2011, 08:03 PM)ViDsTeR Wrote:(02-08-2011, 08:00 PM)Razzlemania Wrote: Go Vidster go! Finish what you've started! You can do it!
Lawl, NOW THAT'S WHAT I LIKE TO SEE!
My spirit was recently crushed by dosycool (The creator of the city_freerun maps and mod) after seeing his recent work on city_freerun, My stuff looks horrible compared to his work...
I NEEDZ DEMZ IDEA'S GUYS... POST IDEA'S, DOO ITT NAOOOUUHHHH!!
Always think that you can beat his work. And get a team to help you, the internet world is wide.
Posts: 27 Joined: Nov 2010
Reputation:
5
Razzlemania was able to get me out of my mapping slump and I am now BACK IN BUSINESS!
Here's a little taste of what is to come!
![[Image: sewerstest70000.th.jpg]](http://img202.imageshack.us/img202/2199/sewerstest70000.th.jpg)
![[Image: sewerstest70001.th.jpg]](http://img148.imageshack.us/img148/8550/sewerstest70001.th.jpg)
![[Image: sewerstest70002.th.jpg]](http://img64.imageshack.us/img64/5905/sewerstest70002.th.jpg)
![[Image: sewerstest70003.th.jpg]](http://img820.imageshack.us/img820/7867/sewerstest70003.th.jpg)
This is nowhere near finished so don't start saying "IT LOKS LAEM DUD LOLOL!!11" this is a short test of the lighting in the sewer district (Pretty good copy ehh?)
Here's a little taste of what is to come!
![[Image: sewerstest70000.th.jpg]](http://img202.imageshack.us/img202/2199/sewerstest70000.th.jpg)
![[Image: sewerstest70001.th.jpg]](http://img148.imageshack.us/img148/8550/sewerstest70001.th.jpg)
![[Image: sewerstest70002.th.jpg]](http://img64.imageshack.us/img64/5905/sewerstest70002.th.jpg)
![[Image: sewerstest70003.th.jpg]](http://img820.imageshack.us/img820/7867/sewerstest70003.th.jpg)
This is nowhere near finished so don't start saying "IT LOKS LAEM DUD LOLOL!!11" this is a short test of the lighting in the sewer district (Pretty good copy ehh?)
Posts: 139 Joined: Jan 2010
Reputation:
4
That's the spirit! It looks awesome!
Posts: 27 Joined: Nov 2010
Reputation:
5
This is starting to look pretty **** good Vidster.
We should put this on our server for 'beta' testing .. if the server can handle the load
Let us know when you feel it's ready for multi-player testing.
.. WooHoo! .. My 100th forum post ! ..
We should put this on our server for 'beta' testing .. if the server can handle the load
Let us know when you feel it's ready for multi-player testing.
.. WooHoo! .. My 100th forum post ! ..
(This post was last modified: 02-09-2011, 02:32 PM by JackFlash.)
Posts: 374 Joined: Apr 2010
Reputation:
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