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Mar 1Starkiller666:I mean, I like it. But also I modded Discord to get away from the grey lol
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Feb 28mIKe:GIF
Jan 21Master_Frag:We live in a society.
Sep 23, 2025.Lb:I'm gonna tie you up
Sep 16, 2025Starkiller666:We're still alive! Wild!
Mar 15, 2025stryker123abc:can i get another invite lol i didnt check back @michael
Dec 11, 2024Starkiller666:Time for my usual December "We're still alive!" message
Apr 21, 2024Master_Frag:Oh hai shoutbox
Apr 14, 2024Michael:I've sent you one stryker
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Mar 19, 2024.Lb:wat
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Aug 3, 2023Starkiller666:Howdy
Jul 16, 2023mIKe:Hi
May 21, 2023neonringo:Funny, how I first started out here when I was like, 10/13 around that age, I'm now almost 30!
May 21, 2023neonringo:Is it dead now tho?
May 21, 2023Starkiller666:We're still not dead
Apr 12, 2023jamesisjam2lol:Can someone DM me the discord server invite on discord, I'm Rasttny#9215 TIA
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Feb 5, 2022gamethan:Heck, good memories here :) miss the good ol days in the Legit server
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mR Offical HL2DM Build Server!
08-03-2012, 02:39 PM,
#11
undefined
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08-03-2012, 04:01 PM,
#12
Don't know about the "undefined" posts, but I was actually just about to look into this and join it :P
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08-03-2012, 04:32 PM,
#13
Thats what I'm talking about! Face lets destroy everything!!!
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12-30-2012, 02:04 AM,
#14
wtf happened
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12-30-2012, 06:05 AM,
#15
Constant struggle between keeping the mR plugin functional and Valve releasing TF2 updates that alter the entire orangebox engine and break our plugin.

There are also multiple problems for coders and gamers. A lot of the old functions that we used in code do not work anymore or cause crashes. Gamers experience problems with overall choppiness despite how good a gaming rig is, and things like bhopping no longer work the way they once did.

The orangebox engine gets a TF2 update at the very least, once a week, and this of course kicks deathmatch down. As of the dec 13th update, hl2dm crashes for many users- 2 seconds after the loading screen. If valve had left hl2dm on the old engine, everything would be great and we would probably have 3 servers.
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12-30-2012, 07:36 AM,
#16
:,(
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12-30-2012, 11:43 AM, (This post was last modified: 12-30-2012, 11:46 AM by Adam.)
#17
Could we possibly make the mR build plugin on SourceMod. I remember seeing LazyCat code a similar build plugin using SourceMod. We would usually only need to update the Sourcemod snapshots itself if Valve's update breaks it.
If not sourcemod could we use Metamod:Source to load the plugin since metamod is pretty stable against valve updates except the last one which needed the developer snapshot.
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12-30-2012, 11:45 AM,
#18
(12-30-2012, 11:43 AM)Adam Wrote: Could we possibly make the mR build plugin on SourceMod. I remember seeing LazyCat code a similar build plugin using SourceMod. We would usually only need to update the Sourcemod snapshots itself if Valve's update breaks it.

It wouldn't even come close to what we had...
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12-30-2012, 11:58 AM,
#19
Anything is better than nothing?.

And if I remember right, didn't phantom mention something about running the server on Python?..I think he brought it up when we were attempting to make a 'blob' when we all jumped on Hometown1999. Said that it helped the server run better and handle more props at once?.

I think we should run with Adam's suggestion, atleast until we can find a more suitable alternative.
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12-30-2012, 12:01 PM,
#20
When the horse is dead, dismount.
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