Worldedit rollbacks
(08-20-2011, 01:47 PM)Michael Wrote: after a server has been around any length of time you'll inevitably have gotten flymodders that just zoom off accross the map in all directions as far as possible.
Yes, but after only about 256 blocks, the server can't catch up. They usually only end up going about 1,000 blocks before stopping. The 10,000 block long lines are more often caused by the using the /tppos command to go to... Say... 10,000 10,000. Flymodders are usually doing us a favor. They generate the world for us. Now when we go explore it, it doesn't have to be generated, taking up a less CPU.
I have to add this, though. Flymodders still cause lag when they speedboost accross the map, though. Even if it has already been generated, it still causes lag. if you want to prevent lag from flymodders, you need a plugin that kicks you for speedboosting(part of flymod), not flying. Floating in midair causes no more lag than standing on a block.
(This post was last modified: 08-20-2011, 04:10 PM by st33nburgh.)
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Worldedit rollbacks - by st33nburgh - 08-20-2011, 12:08 AM
RE: Worldedit rollbacks - by Michael - 08-20-2011, 04:43 AM
RE: Worldedit rollbacks - by st33nburgh - 08-20-2011, 09:06 AM
RE: Worldedit rollbacks - by Michael - 08-20-2011, 09:12 AM
RE: Worldedit rollbacks - by st33nburgh - 08-20-2011, 10:28 AM
RE: Worldedit rollbacks - by mIKe - 08-20-2011, 09:50 AM
RE: Worldedit rollbacks - by Michael - 08-20-2011, 01:47 PM
RE: Worldedit rollbacks - by st33nburgh - 08-20-2011, 03:28 PM
RE: Worldedit rollbacks - by Michael - 08-20-2011, 04:15 PM
RE: Worldedit rollbacks - by st33nburgh - 08-20-2011, 04:38 PM
RE: Worldedit rollbacks - by mIKe - 08-20-2011, 10:35 PM
RE: Worldedit rollbacks - by st33nburgh - 08-21-2011, 11:31 AM
RE: Worldedit rollbacks - by st33nburgh - 08-21-2011, 09:17 AM
RE: Worldedit rollbacks - by Michael - 08-21-2011, 11:43 AM
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